Library to control 4 phase stepper motors using ULN2003. Default values for motor 28BYJ-48.
ULN2003.h@0:8a14924886c4, 2019-03-05 (annotated)
- Committer:
- fbcosentino
- Date:
- Tue Mar 05 13:18:24 2019 +0000
- Revision:
- 0:8a14924886c4
Initial commit
Who changed what in which revision?
User | Revision | Line number | New contents of line |
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fbcosentino | 0:8a14924886c4 | 1 | /** |
fbcosentino | 0:8a14924886c4 | 2 | * @file ULN2003.h |
fbcosentino | 0:8a14924886c4 | 3 | * Library to control 4 phase stepper motors using ULN2003 |
fbcosentino | 0:8a14924886c4 | 4 | * |
fbcosentino | 0:8a14924886c4 | 5 | * @author Fernando Cosentino |
fbcosentino | 0:8a14924886c4 | 6 | */ |
fbcosentino | 0:8a14924886c4 | 7 | |
fbcosentino | 0:8a14924886c4 | 8 | #ifndef __ULN2003 |
fbcosentino | 0:8a14924886c4 | 9 | #define __ULN2003 |
fbcosentino | 0:8a14924886c4 | 10 | |
fbcosentino | 0:8a14924886c4 | 11 | #include "mbed.h" |
fbcosentino | 0:8a14924886c4 | 12 | |
fbcosentino | 0:8a14924886c4 | 13 | /** |
fbcosentino | 0:8a14924886c4 | 14 | * ULN2003 Class |
fbcosentino | 0:8a14924886c4 | 15 | * |
fbcosentino | 0:8a14924886c4 | 16 | * @author Fernando Cosentino |
fbcosentino | 0:8a14924886c4 | 17 | */ |
fbcosentino | 0:8a14924886c4 | 18 | class ULN2003 { |
fbcosentino | 0:8a14924886c4 | 19 | public: |
fbcosentino | 0:8a14924886c4 | 20 | /** |
fbcosentino | 0:8a14924886c4 | 21 | * Creates an instance. |
fbcosentino | 0:8a14924886c4 | 22 | * |
fbcosentino | 0:8a14924886c4 | 23 | * @param pinOut1 Pin connected to IN1 in ULN2003 board |
fbcosentino | 0:8a14924886c4 | 24 | * @param pinOut2 Pin connected to IN2 in ULN2003 board |
fbcosentino | 0:8a14924886c4 | 25 | * @param pinOut3 Pin connected to IN3 in ULN2003 board |
fbcosentino | 0:8a14924886c4 | 26 | * @param pinOut4 Pin connected to IN4 in ULN2003 board |
fbcosentino | 0:8a14924886c4 | 27 | * @param full_turn_steps Amount of steps for a complete turn (4096 for 28BYJ-48) |
fbcosentino | 0:8a14924886c4 | 28 | */ |
fbcosentino | 0:8a14924886c4 | 29 | ULN2003(PinName pinOut1, PinName pinOut2, PinName pinOut3, PinName pinOut4, int full_turn_steps = 4096); |
fbcosentino | 0:8a14924886c4 | 30 | |
fbcosentino | 0:8a14924886c4 | 31 | /** |
fbcosentino | 0:8a14924886c4 | 32 | * Moves the motor one step clockwise, and leaves the motor powered. |
fbcosentino | 0:8a14924886c4 | 33 | */ |
fbcosentino | 0:8a14924886c4 | 34 | void stepForward(); |
fbcosentino | 0:8a14924886c4 | 35 | |
fbcosentino | 0:8a14924886c4 | 36 | /** |
fbcosentino | 0:8a14924886c4 | 37 | * Moves the motor one step counter-clockwise, and leaves the motor powered. |
fbcosentino | 0:8a14924886c4 | 38 | */ |
fbcosentino | 0:8a14924886c4 | 39 | void stepReverse(); |
fbcosentino | 0:8a14924886c4 | 40 | |
fbcosentino | 0:8a14924886c4 | 41 | /** |
fbcosentino | 0:8a14924886c4 | 42 | * Moves the motor a number of steps clockwise, in the given speed. Leaves |
fbcosentino | 0:8a14924886c4 | 43 | * the motor in relaxed state (no power in any coil). |
fbcosentino | 0:8a14924886c4 | 44 | * |
fbcosentino | 0:8a14924886c4 | 45 | * @param steps Number of steps to move |
fbcosentino | 0:8a14924886c4 | 46 | * @param speed Speed in steps per second |
fbcosentino | 0:8a14924886c4 | 47 | * @note 28BYJ-48 can't handle speeds higher than 833 steps per second |
fbcosentino | 0:8a14924886c4 | 48 | */ |
fbcosentino | 0:8a14924886c4 | 49 | void moveForward(int steps, float speed = 500); |
fbcosentino | 0:8a14924886c4 | 50 | |
fbcosentino | 0:8a14924886c4 | 51 | /** |
fbcosentino | 0:8a14924886c4 | 52 | * Moves the motor a number of steps counter-clockwise, in the given speed. |
fbcosentino | 0:8a14924886c4 | 53 | * Leaves the motor in relaxed state (no power in any coil). |
fbcosentino | 0:8a14924886c4 | 54 | * |
fbcosentino | 0:8a14924886c4 | 55 | * @param steps Number of steps to move |
fbcosentino | 0:8a14924886c4 | 56 | * @param speed Speed in steps per second |
fbcosentino | 0:8a14924886c4 | 57 | * @note 28BYJ-48 can't handle speeds higher than 833 steps per second |
fbcosentino | 0:8a14924886c4 | 58 | */ |
fbcosentino | 0:8a14924886c4 | 59 | void moveReverse(int steps, float speed = 500); |
fbcosentino | 0:8a14924886c4 | 60 | |
fbcosentino | 0:8a14924886c4 | 61 | /** |
fbcosentino | 0:8a14924886c4 | 62 | * Moves the motor a number of turns clockwise, in the given speed. |
fbcosentino | 0:8a14924886c4 | 63 | * Leaves the motor in relaxed state (no power in any coil). |
fbcosentino | 0:8a14924886c4 | 64 | * |
fbcosentino | 0:8a14924886c4 | 65 | * @param turns Number of complete turns to move (can be fractional) |
fbcosentino | 0:8a14924886c4 | 66 | * @param speed Speed in complete turns per second |
fbcosentino | 0:8a14924886c4 | 67 | * @note 28BYJ-48 can't handle speeds higher than 0.2 turns per second |
fbcosentino | 0:8a14924886c4 | 68 | */ |
fbcosentino | 0:8a14924886c4 | 69 | void turnForward(float turns, float speed = 0.2); |
fbcosentino | 0:8a14924886c4 | 70 | |
fbcosentino | 0:8a14924886c4 | 71 | /** |
fbcosentino | 0:8a14924886c4 | 72 | * Moves the motor a number of turns counter-clockwise, in the given speed. |
fbcosentino | 0:8a14924886c4 | 73 | * Leaves the motor in relaxed state (no power in any coil). |
fbcosentino | 0:8a14924886c4 | 74 | * |
fbcosentino | 0:8a14924886c4 | 75 | * @param turns Number of complete turns to move (can be fractional) |
fbcosentino | 0:8a14924886c4 | 76 | * @param speed Speed in complete turns per second |
fbcosentino | 0:8a14924886c4 | 77 | * @note 28BYJ-48 can't handle speeds higher than 0.2 turns per second |
fbcosentino | 0:8a14924886c4 | 78 | */ |
fbcosentino | 0:8a14924886c4 | 79 | void turnReverse(float turns, float speed = 0.2); |
fbcosentino | 0:8a14924886c4 | 80 | |
fbcosentino | 0:8a14924886c4 | 81 | |
fbcosentino | 0:8a14924886c4 | 82 | /** |
fbcosentino | 0:8a14924886c4 | 83 | * Removes power from all coils, so no energy is spent and the motor is |
fbcosentino | 0:8a14924886c4 | 84 | * free to be moved passively. |
fbcosentino | 0:8a14924886c4 | 85 | */ |
fbcosentino | 0:8a14924886c4 | 86 | void relax(); |
fbcosentino | 0:8a14924886c4 | 87 | |
fbcosentino | 0:8a14924886c4 | 88 | private: |
fbcosentino | 0:8a14924886c4 | 89 | void _set_output(); |
fbcosentino | 0:8a14924886c4 | 90 | DigitalOut _out1; |
fbcosentino | 0:8a14924886c4 | 91 | DigitalOut _out2; |
fbcosentino | 0:8a14924886c4 | 92 | DigitalOut _out3; |
fbcosentino | 0:8a14924886c4 | 93 | DigitalOut _out4; |
fbcosentino | 0:8a14924886c4 | 94 | int _pos; |
fbcosentino | 0:8a14924886c4 | 95 | int _full_turn_steps; |
fbcosentino | 0:8a14924886c4 | 96 | }; |
fbcosentino | 0:8a14924886c4 | 97 | |
fbcosentino | 0:8a14924886c4 | 98 | #endif |