PACMAN_part_3_0

Dependencies:   mbed LCD_DISCO_F469NI TS_DISCO_F469NI BSP_DISCO_F469NI

Revision:
0:8515b04f8da2
Child:
1:b7df0d9d1d9c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Thu Jan 19 12:31:37 2017 +0000
@@ -0,0 +1,82 @@
+#include "mbed.h"
+#include "LCD_DISCO_F469NI.h"
+
+LCD_DISCO_F469NI lcd;
+DigitalOut led1(LED1);
+
+int main()
+{    
+    Point trianglePoint[3];
+    Point pacmanCenter;
+    int16_t pacmanSize = 64;
+    int16_t pacGumSize = 10;
+    uint8_t i;
+
+ start:
+ 
+    /* Eteint la LED */
+    led1 = 1;
+      
+    /* Efface ecran */
+    lcd.Clear(LCD_COLOR_BLACK);
+    lcd.DisplayStringAt(0, LINE(1), (uint8_t *)"! PACMAN !", CENTER_MODE);
+   
+    wait(1);
+    
+    /* emplacement initial du pacman */
+    pacmanCenter.X = pacmanSize;
+    pacmanCenter.Y = lcd.GetYSize() / 2;
+    
+    
+    /* Dessine des pacgum */
+    lcd.SetTextColor(LCD_COLOR_RED);
+    for (i = 0; i < 7; i++) {
+      lcd.FillCircle(i * 100 + pacGumSize, pacmanCenter.Y, pacGumSize);
+    }
+    
+    /* boucle d'animation */
+    do
+    {    
+      /* dessine un rond jaune */
+      lcd.SetTextColor(LCD_COLOR_YELLOW);
+      lcd.FillCircle(pacmanCenter.X, pacmanCenter.Y, pacmanSize);
+
+      /* dessine la bouche (triangle noir) */
+      trianglePoint[0].X = pacmanCenter.X;
+      trianglePoint[0].Y = pacmanCenter.Y;
+      
+      trianglePoint[1].X = pacmanCenter.X + pacmanSize;
+      trianglePoint[1].Y = pacmanCenter.Y - pacmanSize;
+      
+      trianglePoint[2].X = pacmanCenter.X + pacmanSize;
+      trianglePoint[2].Y = pacmanCenter.Y + pacmanSize;
+      
+      lcd.SetTextColor(LCD_COLOR_BLACK);
+      lcd.FillPolygon(trianglePoint, 3);
+
+      /* on attend un peu */
+      wait(0.02);
+      
+      /* on efface le pacman */
+      lcd.SetTextColor(LCD_COLOR_BLACK);
+      lcd.FillCircle(pacmanCenter.X, pacmanCenter.Y, pacmanSize);
+
+      /* on se prepare a deplacer le pacman */
+      pacmanCenter.X += 10;   
+    } while (pacmanCenter.X + pacmanSize < lcd.GetXSize());
+    /* on arrete l'animation quand le pacman atteint le bord de l'ecran */
+    
+    /* Affiche le texte */
+    lcd.DisplayStringAt(0, LINE(20), (uint8_t *)"THE END", CENTER_MODE);
+    
+    /* Clignotte la LED */
+    for (i = 0; i < 10; i++) {
+        led1 = !led1;
+        wait(0.05);
+    }
+    
+    wait(1);
+    
+    /* on recommence */
+    goto start;
+}