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a cool bubble game
Dependencies: DmTouch_UniGraphic UniGraphic mbed
Fork of DAY_8_miniproject by
main.cpp
- Committer:
- igauli20
- Date:
- 2017-01-12
- Revision:
- 0:4898efdb611a
File content as of revision 0:4898efdb611a:
/* Do not publish changes to this program back to the remote repository. Fork your own copy, or else */ #include "stdio.h" #include "mbed.h" #include "string" #include "ILI932x.h" #include "DmTouch.h" #include "Arial12x12.h" #include "Arial24x23.h" #include "pavement_48x34.h" Serial pc(USBTX, USBRX); DigitalIn x_up(p6); DigitalIn x_down(p5); AnalogIn Ain(p19); DigitalIn slide(p9); /* Configure the DisplayModule ILI9325 2.4" display for 8-bit bus communication mbed pin display pin -------- ----------- p15 CS (L15) p17 RST (L17) p16 RS (L4) p14 WR (L5) p20 RD (L6) p30 DB8 (L7) p29 DB9 (L8) p28 DB10 (L9) p27 DB11 (L10) p26 DB12 (L11) p25 DB13 (L12) p24 DB14 (L13) p23 DB15 (L14) p1 GND (L1) p40 Vin (L2) p40 LED Backlight (L19) */ PinName dataBus[]= {p30, p29, p28, p27, p26, p25, p24, p23}; ILI932x myLCD(BUS_8, dataBus, p15, p17, p16, p14, p20, "myLCD", 240, 320); // Bus 8 bit, bus pin array, CS, RST, DC, WR, RD, name, xpixels, ypixels /* Additional connections to add touch response mbed pin display pin -------- ----------- p5 T_MOSI (R11) p6 T_MISO (R13) p7 T_CLK (R9) p8 T_CS (R10) p9 T_IRQ (R14) */ DmTouch touch(DmTouch::DM_TFT24_104, p5, p6, p7, p8, p9); char orient=3; int x,y; uint16_t tx, ty; Timer t; DigitalOut led1(LED1); DigitalOut led2(LED2); SPI acc(p5,p6,p7); DigitalOut cs(p14); char buffer[6]; int16_t data[3]; float x1,y1,z1; int main() { int main(){ cs=1; acc.format(8,3); acc.frequency(2000000); cs=0; acc.write(0x31); acc.write(0x0B); cs=1; cs=0; acc.write(0x2D); acc.write(0x08); cs=1; while(1){ wait(0.2); cs=0; acc.write(0x80|0x40|0x32); for(int i = 0; i <=5;i++){ buffer[i] = acc.write(0x00); } cs=1; data[0]= buffer[1]<<8 |buffer[0]; data[1] = buffer[3]<<8|buffer[2]; data[2]= buffer[5]<<8 |buffer[4]; x1=0.004*data[0]; y1 = 0.004*data[1]; z1 = 0.004*data[2]; pc.printf("x = %+1.2fg\t y = %+1.2fg\t z = %1.2fg\n\r", x1,y1,z1); } //Day 8 Lab 2 /*int y_pos = 120,x_pos = 160; //Just Variables for x-axis and y-axis while (1) { if (!slide){ myLCD.cls(); } y_pos = Ain*240; //converts to pixals if (x_up == 1){ if (x_pos >= 320) x_pos = 314; wait(0.08); x_pos = x_pos + 1; led1 = 1; } if (x_down == 1){ if (x_pos <= 0) x_pos = 5; wait(0.08); x_pos = x_pos - 1; led2 = 1; } myLCD.locate(y_pos,x_pos); myLCD.pixel(y_pos,x_pos,White); }*/ /* bool down, lastDown; touch.init(); t.start(); myLCD.set_orientation(orient); myLCD.set_font((unsigned char*) Arial24x23); myLCD.background(Blue); // set background to Blue myLCD.foreground(White); // set chars to White myLCD.cls(); // clear the screen myLCD.locate(10,30); myLCD.printf("UniGraphics Demo\r\n"); wait(2); while(1) { myLCD.cls(); // clear the screen myLCD.set_font((unsigned char*) Arial24x23); myLCD.locate(0,30); myLCD.printf("Orientation mode: %x\r\n", orient%4); wait(2); myLCD.printf("Font is\r\n"); myLCD.printf("Arial24x23\r\n"); wait(2); myLCD.background(Black); myLCD.foreground(White); myLCD.cls(); // clear the screen myLCD.set_font((unsigned char*) Arial12x12); myLCD.locate(0,10); myLCD.printf("Font changed to Arial12x_pos2\r\n"); myLCD.printf("Background and foreground color also changed.\n\r\n\r"); wait(2); myLCD.printf("Notice that if some text is too long to fit the width of the screen that it is automatically wrapped to the next line.\r\n\r\n"); wait(2); myLCD.set_font((unsigned char*) Terminal6x8); myLCD.printf("Font changed to Terminal6x8\r\n"); myLCD.printf("This is pretty small!\r\n"); wait(2); myLCD.cls(); myLCD.set_font((unsigned char*) Arial24x23); myLCD.locate(10,10); myLCD.printf("Draw lines\n\r"); myLCD.line(0,50,myLCD.width()-1,50,Yellow); myLCD.line(myLCD.width()-50,51,myLCD.width()-50,myLCD.height()-1,Green); wait(2); myLCD.cls(); myLCD.locate(10,10); myLCD.printf("Draw rectangles"); myLCD.rect(10,50,50,80,Red); myLCD.rect(15,55,45,75,Red); myLCD.rect(20,60,40,70,Red); myLCD.fillrect(160,130,200,240,Blue); wait(2); myLCD.cls(); myLCD.locate(10,10); myLCD.printf("Draw circles"); myLCD.circle(150,132,30,Yellow); myLCD.fillcircle(140,70,25,Cyan); wait(2); myLCD.cls(); myLCD.set_font((unsigned char*) Arial12x12); myLCD.locate(10,10); myLCD.printf("Draw function with pixels"); double s; for (unsigned short i=0; i<myLCD.width(); i++) { s =10 * sin((long double) i / 10 ); myLCD.pixel(i,80 + (int)s ,White); } wait(3); // Touch screen demo myLCD.background(Blue); // set background to Blue myLCD.foreground(White); // set chars to White myLCD.cls(); // clear the screen myLCD.locate(10,30); myLCD.set_font((unsigned char*) Arial24x23); myLCD.printf("DmTouch Demo\r\n"); myLCD.set_font((unsigned char*) Arial12x12); myLCD.locate(10,70); myLCD.printf("Coming soon...\r\nTouch screen and coordinates will display\r\n"); myLCD.printf("Moves to next portion of demo after 30 seconds\r\n"); wait(2); myLCD.background(Black); // set background to Black myLCD.foreground(White); // set chars to White myLCD.cls(); // clear the screen touch.setOrientation(orient); down = false; lastDown = false; tx = (uint16_t)0; ty = (uint16_t)0; myLCD.locate(20,20); myLCD.printf("x:"); myLCD.locate(100, 20); myLCD.printf("y:"); t.reset(); while (t.read()<30) { touch.readTouchData(tx, ty, down); if (down) { myLCD.locate(40, 20); myLCD.printf("%5i", tx); myLCD.locate(120, 20); myLCD.printf("%5i", ty); myLCD.fillcircle(tx, ty, 2, Red); } else if (lastDown) { // no longer pressed, clean text myLCD.locate(40, 20); myLCD.printf(" ", tx); myLCD.locate(120, 20); myLCD.printf(" ", ty); } wait(0.040); lastDown = down; } // scroll test, only for TFT myLCD.cls(); myLCD.set_font((unsigned char*) Arial24x23); myLCD.locate(2,10); myLCD.printf("Scrolling"); myLCD.rect(0,0,myLCD.width()-1,myLCD.height()-1,White); myLCD.rect(1,1,myLCD.width()-2,myLCD.height()-2,Blue); myLCD.setscrollarea(0,myLCD.sizeY()); wait(1); myLCD.scroll(1); //up 1 wait(1); myLCD.scroll(0); //center wait(1); myLCD.scroll(myLCD.sizeY()-1); //down 1 wait(1); myLCD.scroll(myLCD.sizeY()); // same as 0, center wait(1); myLCD.scroll(myLCD.sizeY()>>1); // half screen wait(1); myLCD.scrollreset(); // center wait(1); for(unsigned short i=1; i<=myLCD.sizeY(); i++) { myLCD.scroll(i); wait_ms(2); } wait(2); // color inversion for(unsigned short i=0; i<=8; i++) { myLCD.invert(i&1); wait_ms(200); } wait(2); // bmp 16bit test myLCD.cls(); for(int y=0; y<myLCD.height(); y+=34) { for(int x=0; x<myLCD.width(); x+=48) myLCD.Bitmap(x,y,48,34,(unsigned char *)pavement_48x34); } wait(2); myLCD.set_orientation((++orient)%4); }*/ }