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People.cpp
00001 #include "People.h" 00002 00003 // Constant Definitions 00004 #define SPRITE_X_LENGTH 4 00005 #define SPRITE_Y_LENGTH 5 00006 #define STARTING_Y_POS 42 00007 00008 const int k_people_sprite[SPRITE_Y_LENGTH][SPRITE_X_LENGTH] = { 00009 { 0,1,1,0,}, 00010 { 1,1,1,1,}, 00011 { 1,1,1,1,}, 00012 { 0,1,1,0,}, 00013 { 0,1,1,0,}, 00014 }; 00015 00016 People::People() { 00017 00018 } 00019 00020 People::~People() { 00021 00022 } 00023 00024 void People::init(Gamepad &pad, int position_x_start) { 00025 // Define variables 00026 sprite_x_length = SPRITE_X_LENGTH; 00027 sprite_y_length = SPRITE_Y_LENGTH; 00028 position_x_ = position_x_start; 00029 position_y_ = STARTING_Y_POS; 00030 alien_collision_flag = false; 00031 people_move_counter_ = 0; 00032 random_move_counter_ = 0; 00033 } 00034 00035 void People::draw_people(N5110 &lcd, Direction d_, int map_length_, 00036 int position_x_map_) { 00037 position_x_ += calc_sprite_movement(d_); 00038 lcd.drawSprite(position_x_, position_y_, SPRITE_Y_LENGTH, SPRITE_X_LENGTH, 00039 (int*)k_people_sprite); 00040 off_screen_x_y_checker(map_length_, position_x_map_); 00041 00042 // Move alien to top of screen if collision with alien 00043 collision_with_alien(); 00044 00045 people_move_counter_++; 00046 } 00047 00048 void People::collision_with_alien() { 00049 if(alien_collision_flag && !alien_track) { 00050 // People move on there own but at half speed of spaceship 00051 if (people_move_counter_%2 == 0) { 00052 if (random_move_counter_ == 0) { 00053 // Move alien to top of screen 00054 random_direction_ = 6; 00055 random_move_counter_ = 43; 00056 } 00057 00058 // Move people 00059 move_direction(); 00060 random_move_counter_ --; 00061 } 00062 } 00063 } 00064 00065 void People::off_screen_x_y_checker(int map_length_, int position_x_map_) { 00066 // Loops the people round if it reaches the end of the map 00067 if(position_x_ <= (84 - map_length_)) { 00068 position_x_ += map_length_; 00069 }else if (position_x_ >= map_length_) { 00070 position_x_ -= map_length_ + 10; 00071 } 00072 } 00073 00074 bool People::get_alien_collision_flag() { 00075 return alien_collision_flag; 00076 }
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