Ben Evans / Mbed 2 deprecated Defender_Game

Dependencies:   mbed

Revision:
20:febd920ec29e
Parent:
19:1bc0a2d22054
Child:
22:053c11a202e1
diff -r 1bc0a2d22054 -r febd920ec29e Weapons/Weapons.cpp
--- a/Weapons/Weapons.cpp	Sun May 03 18:15:58 2020 +0000
+++ b/Weapons/Weapons.cpp	Mon May 04 10:47:06 2020 +0000
@@ -11,16 +11,17 @@
 void Weapons::init(Vector2D spaceship_pos, bool spaceship_sprite_direction) {
     calc_bullets_start_pos(spaceship_pos, spaceship_sprite_direction);
     set_direction(spaceship_sprite_direction);
+    bullet_delete_cunter_ = 0;
 }
 
 void Weapons::calc_bullets_start_pos(Vector2D spaceship_pos, bool spaceship_sprite_direction_){
     // Sets start position of bullet to spaceships nose
     if (spaceship_sprite_direction_){
         position_x_bullet_ = spaceship_pos.x + 13;
-        position_y_bullet_ = spaceship_pos.y + 3;
+        position_y_bullet_ = spaceship_pos.y + 2;
     }else{
         position_x_bullet_ = spaceship_pos.x;
-        position_y_bullet_ = spaceship_pos.y + 3;
+        position_y_bullet_ = spaceship_pos.y + 2;
     }
     #ifdef POSITION_BULLET_DEBUG   
         printf("X = %d\n", position_x_bullet_);       
@@ -29,12 +30,16 @@
 }
 
 void Weapons::draw_bullet(N5110 &lcd){
+    // draws then moves the bullet
     lcd.drawLine(position_x_bullet_, position_y_bullet_, position_x_bullet_+1, position_y_bullet_, 1);
     if(bullet_direction_){
         position_x_bullet_ += 3;
     }else{
         position_x_bullet_ -= 3;
     }
+    
+    // increments counter
+    bullet_delete_cunter_++;
 }
 
 Vector2D Weapons::get_pos_one(){
@@ -47,6 +52,14 @@
     return pos;
 }
 
-bool Weapons::set_direction(bool spaceship_sprite_direction){
+void Weapons::set_direction(bool spaceship_sprite_direction){
     bullet_direction_ = spaceship_sprite_direction;   
+}
+
+int Weapons::get_bullet_delete_counter(){
+    return bullet_delete_cunter_; 
+}
+
+bool Weapons::get_direction(){
+ return bullet_direction_;   
 }
\ No newline at end of file