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Diff: GameEngine/PlayEngine.cpp
- Revision:
- 86:eecd168c3a23
- Parent:
- 85:87bc28b151d8
diff -r 87bc28b151d8 -r eecd168c3a23 GameEngine/PlayEngine.cpp
--- a/GameEngine/PlayEngine.cpp Tue May 26 19:38:48 2020 +0000
+++ b/GameEngine/PlayEngine.cpp Wed May 27 00:32:04 2020 +0000
@@ -91,18 +91,19 @@
for (int i = (alien_vector.size() -1) ; i >= 0 ; i--) {
Vector2D alien_pos = alien_vector[i].get_pos();
- // Delete person object if was being abducted by destroyed alien
- if (alien_vector[i].get_collision_people_element() > -1) {
- people_vector.erase(people_vector.begin() +
- alien_vector[i].get_collision_people_element());
- }
-
// Creats explosion if alien was on the screen
- if (alien_pos.x <= 84 && alien_pos.x >= -6) {
- create_explosion(alien_pos);
+ if(alien_pos.x <= 84 && alien_pos.x >= -6){
+ create_explosion(alien_pos);
+
+ // Delete person object if was being abducted by destroyed alien
+ if(alien_vector[i].get_collision_people_element() > -1){
+ people_vector.erase(people_vector.begin() +
+ alien_vector[i].get_collision_people_element());
+ }
+
alien_vector.erase(alien_vector.begin()+ i);
points_ ++;
- }
+ }
}
// Timer to stop smart bomb button be accidently pressed twice or spammed
@@ -158,7 +159,9 @@
// Slowly increasing the alien counter as game goes on to make harder
if (spawn_alien_counter_%(375*spawn_time_multipler_) == 0) {
alien_number_++;
- spawn_time_multipler_*= 1.2;
+ spawn_time_multipler_*= 1.2;
+
+ // printf("alien_number_ %d\n",alien_number_);
}
spawn_alien_counter_++;
@@ -226,18 +229,19 @@
void PlayEngine::delete_aliens(int i) {
for (int x = 0; x < bullet_vector.size(); x++) {
- if (alien_vector[i].check_collision(bullet_vector[x])) {
+ if (alien_vector[i].check_collision(bullet_vector[x])){
create_explosion(alien_vector[i].get_pos());
+
+ //Delete person object if was carried by destroyed alien
+ if(alien_vector[i].get_collision_people_element() > -1){
+ people_vector.erase(people_vector.begin() +
+ alien_vector[i].get_collision_people_element());
+ }
+
bullet_vector.erase(bullet_vector.begin()+ x);
alien_vector.erase(alien_vector.begin()+ i);
points_ ++;
}
-
- // Delete person object if was carried by destroyed alien
- if (alien_vector[i].get_collision_people_element() > -1) {
- people_vector.erase(people_vector.begin() +
- alien_vector[i].get_collision_people_element());
- }
}
}
@@ -278,7 +282,7 @@
// Plays explosion sound if sound fx on
if (sound_fx_ == on) {
pad.tone(40,0.1);
- printf("playing Explosion\n");
+ // printf("playing Explosion\n");
}
}