Ben Evans / Mbed 2 deprecated Defender_Game

Dependencies:   mbed

Revision:
11:ab578a151f67
Parent:
9:1ddb8dc93e48
Child:
12:1c0b6796aaca
diff -r aca793aa7abc -r ab578a151f67 Map/Map.h
--- a/Map/Map.h	Wed Apr 22 20:02:22 2020 +0000
+++ b/Map/Map.h	Thu Apr 23 18:17:28 2020 +0000
@@ -1,11 +1,12 @@
 #ifndef MAP_H
 #define MAP_H
  
-// Include libraries
+/////////////// Include libraries ///////////////
 #include "mbed.h"
 #include "N5110.h"
 #include "Gamepad.h"
 
+
 /** Map class
 @brief Draws 
 @author Benjamin Evans, University of Leeds
@@ -21,8 +22,29 @@
         ~Map();
         
         /** Initalises Spaceship */
-        void init(AnalogIn &adc);
+        void init(AnalogIn &adc); 
+        
+        /** Draws map out of combination of random hight traingle and random length lines so map is differnt each new game and loops roudn at ends
+        * @param LCD object, move_map variable
+        */
+        void draw_map(N5110 &lcd, int move_map);
+    
+    /////////////// accessors and mutators ///////////////
         
+        /** Gets x postion of the map 
+        * @return maps x postion 
+        */
+        int get_position_x_map(); 
+       
+    private:
+    /////////////// Functions ///////////////
+    
+        /** Gets 11 random integers for random lengths and hights arrays 
+        * and stores in array so same random ma is drawn each frame
+        * @param RandGen object
+        */
+        void get_random_arrays(AnalogIn &adc);
+    
         /** Draws a triangle from position with specified hight wich represents a mountain of the map
          * @param LCD object, Hight of trangle 
          */
@@ -33,49 +55,34 @@
          */
         void draw_line(N5110 &lcd, int line_length);
         
-        /** Gets 12 random integers between 5 and 12 for the random heights of triangles
-         * and stores in an array so same random map is drawn when screen refreshesh
-         * @param ADC signal input object
-         * @return random hieght of the traingle
-         */
-        void get_random_height_array(AnalogIn &adc);
-        
-        /** Gets 12 random integers between 15 and 30 for the random lengths of lines
-        * and stores in an array so same random map is drawn when screen refreshesh
-        * @return random length of lines
-        * @param ADC signal input object
+       /** Duplicates the first part of the map to fill the gap when the map loops round
+        * @ param LCD object
         */
-        void get_random_length_array(AnalogIn &adc);
-        
-        /** Draws map out of combination of random hight traingle and random length lines so map is differnt each new game and loops roudn at ends
-        * @param LCD object, move_map variable
-        */
-        void draw_map(N5110 &lcd, int move_map);
-        
-        /** Gets x postion of the map 
-        * @return maps x postion 
+        void check_duplicates_map_forward(N5110 &lcd);
+    
+       /** Duplicates the last part of the map to fill the gap when the map loops round
+        * @ param LCD object
         */
-        int get_position_x_map();
+        void check_duplicates_map_backwards(N5110 &lcd);
+    
+    /////////////// Variables ///////////////
+     
+        int position_x_map_;
         
-        /** Duplicates the first part of the map to fill the gap when the map loops round
-        * @ param LCD object, move_map variable
-        */
-        void check_duplicates_map_forward(N5110 &lcd, int move_map);
+        int position_y_map_;
         
+        float rand_seed_;
         
-        /** Duplicates the last part of the map to fill the gap when the map loops round
-        * @ param LCD object, move_map variable
-        */
-        void check_duplicates_map_backwards(N5110 &lcd, int move_map);
-       
-    private:
-        int position_x_map_;
-        int position_y_map_;
-        float rand_seed_;
-        int rand_heights_[12];
+        int map_length_;
+        
+        // Arrays to hold random heights of triangles and lengths of lines
+        int rand_heights_[12]; 
         int rand_lengths_[12];
-        int map_length_;
-        int final_random_element_used_;
+        
+        // To store the final element used in the random array befor the break in draw map
+        int final_random_element_used_; 
+        
+        //Required to reset the map to it's origonal postion at end of each frame, as draw line and triangle functions change position_x_map_
         int reset_position_x_map_to_origonal_;
 };