Ben Evans / Mbed 2 deprecated Defender_Game

Dependencies:   mbed

Revision:
85:87bc28b151d8
Parent:
82:3211b31e9421
diff -r f61c85a5f13a -r 87bc28b151d8 ParentClasses/CheckCollisions/CheckCollision.cpp
--- a/ParentClasses/CheckCollisions/CheckCollision.cpp	Tue May 26 14:39:45 2020 +0000
+++ b/ParentClasses/CheckCollisions/CheckCollision.cpp	Tue May 26 19:38:48 2020 +0000
@@ -6,14 +6,14 @@
     // printf ("Collision 1 = %d\n", collision);
     
     // Checks collision if bullet is going in east direction 
-    if(bullet.get_direction()) {
+    if (bullet.get_direction()) {
     // int bullet_pos_twox = bullet_pos.x;
     // int bullet_pos_twoy = bullet_pos.y;
     // printf ("alien x = %d, bullet x = %d\n", position_x_,bullet_pos_twox);
     // printf ("alien y = %d, bullet y = %d\n", position_y_,bullet_pos_twoy);
         
         // Collision if the bullet is inside of the xy ranges of sprite drawing
-        if((bullet_pos.x + 1) >= position_x_ && 
+        if ((bullet_pos.x + 1) >= position_x_ && 
         (bullet_pos.x + 1) <= (position_x_ + sprite_x_length ) && 
         position_y_ <= bullet_pos.y && 
         bullet_pos.y <= (position_y_ + sprite_y_length )) {
@@ -23,9 +23,9 @@
     // printf ("Collision 2 = %d\n", collision);  
       
     // Checks collision if bullet is going in west direction 
-    }else if(!bullet.get_direction()) {
+    }else if (!bullet.get_direction()) {
         
-        if(bullet_pos.x <= (position_x_ + sprite_x_length ) && 
+        if (bullet_pos.x <= (position_x_ + sprite_x_length ) && 
         bullet_pos.x >= position_x_ && 
         position_y_ <= bullet_pos.y && 
         bullet_pos.y <= (position_y_ + sprite_y_length )) {