Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

SavedGames/SavedGames.cpp

Committer:
evanso
Date:
2020-05-19
Revision:
54:d46459104dea
Parent:
53:01be7898c23f
Child:
55:c04568b25617

File content as of revision 54:d46459104dea:

#include "SavedGames.h"

const int arrow_up[3][5] = {
    { 0, 0, 1, 0, 0 },
    { 0, 1, 1, 1, 0 },
    { 1, 1, 1, 1, 1 },
};

const int arrow_down[3][5] = {
    { 1, 1, 1, 1, 1 },
    { 0, 1, 1, 1, 0 },
    { 0, 0, 1, 0, 0 },
};

SavedGames::SavedGames() {
    
}

SavedGames::~SavedGames() {
    
}

void SavedGames::init(SDFileSystem &sd,N5110 &lcd){
    error_ = false;
    check_sd_present(sd,lcd);
    read_saved_data(sd,lcd); 
    display_data_number_ = 0;
}

void SavedGames::check_sd_present(SDFileSystem &sd,N5110 &lcd){
    if(!sd.card_present()) {
        error_ = true;
        
        //print error screen
        lcd.clear();
        lcd.printString("SD card not ",9,3);
        lcd.printString("  present   ",9,4);
        lcd.refresh();
        wait(3);
    }
}

void SavedGames::error_open_file(N5110 &lcd){
    error_ = true;
        
    //print error screen
    lcd.clear();
    lcd.printString(" Unable to  ",9,3);
    lcd.printString(" open file  ",9,4);
    lcd.refresh();
    wait(3); 
}

void SavedGames::add_saved_data(SDFileSystem &sd, SavedGamesData data,
N5110 &lcd){
    //opens file  
    FILE *fp = fopen("/sd/SavedGames.txt", "a");
    
    if (fp == NULL) {
        error_open_file(lcd);
        return;
    }else{
         //Adda data to file if no error
        fprintf(fp, "%d\n", data.score); 
        fprintf(fp, "%d\n", data.lives); 
        fprintf(fp, "%d\n", data.smart_bombs); 
        fprintf(fp, "%d\n", data.alien_number); 
        fclose(fp);
    }  
}

void SavedGames::read_saved_data(SDFileSystem &sd, N5110 &lcd){
    //opens file  
    FILE *fp = fopen("/sd/SavedGames.txt", "r");
    
    if (fp == NULL) {
        error_open_file(lcd);
        return;
        
    //Reads saved data into vector 
    }else{
        int line_number = 0;  
        int *data_array; 
        
        //count number of lines in files
        while (fscanf(fp, "%*d") != EOF) {
            line_number++;  
        }
    
        //creats data arrays
        data_array = (int *)calloc(line_number, sizeof (int));
        
        //Reads into arrays
        int i = 0;
        rewind(fp); 
        while (fscanf(fp, "%d",&data_array[i]) != EOF) {
            i++;  
        }
        
        // puts array data into structs and sotres structs in vector
        for(int i = 0; i <= line_number; i+=4){
            //creats objects
            SavedGamesData data;
            
            //sets data
            data.score = data_array[i];
            data.lives = data_array[i+1];
            data.smart_bombs = data_array[i+2];
            data.alien_number = data_array[i+3];
            
            //store object in vector
            saved_data_vector.push_back(data);                    
        }
        
        fclose(fp); 
    } 
}

void SavedGames::display_saved_games(N5110 &lcd){
    lcd.clear();
    //prints saved game screen
    lcd.printString("Saved Games",9,1);
    lcd.drawSprite(39, 16, 3, 5, (int *)arrow_up);
    lcd.drawSprite(39, 32, 3, 5, (int *)arrow_down);
    
    //prints saved game that is displayed
    char buffer[9]; 
    sprintf(buffer,"Save = %2d",display_data_number_);
    lcd.printString(buffer,15,3);
    
    lcd.refresh();
}
bool SavedGames::get_error(){
    return error_;   
}

void SavedGames::saved_games_scroll(Gamepad &pad, Direction d_) {
    // Changes displayed manu part depending on joystick input
    if (d_ == N || d_ == NE || d_ == NW ) {   
        display_data_number_++;
        
        //loops back round when at end of saved game vecotr
        if(display_data_number_ == saved_data_vector.size()){
          display_data_number_ = 0; 
        }        
    } else if (d_ == S || d_ == SW || d_ == SE) {
        display_data_number_--;
         if(display_data_number_ < 0 ){
          display_data_number_ = saved_data_vector.size() - 1; 
        }
    }
    wait(0.15);
}