Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

test.h

Committer:
evanso
Date:
2020-04-28
Revision:
15:90b6821bcf64
Parent:
14:7419c680656f
Child:
16:1ee3d3804557

File content as of revision 15:90b6821bcf64:

#ifndef TESTS_H
#define TESTS_H

#include "Spaceship_test.h"
#include "Map_test.h"
#include "GameEngine_test.h"
 
/** Test
@brief Runs all tests for game 
@author Benjamin Evans, University of Leeds
@date April 2020 
*/

// Spaceship tests -------------------------------------------------------------
void run_spaceship_movement_tests(){
    printf ("\nTesting spaceship_movement_test() \n");
    int passed_counter = 0;

    // Runs test with all posible movment directions 
    if (spaceship_movement_test(CENTRE, 36, 22)) passed_counter++;
    if (spaceship_movement_test(N, 36, 21)) passed_counter++;
    if (spaceship_movement_test(NE, 37, 21)) passed_counter++;
    if (spaceship_movement_test(E, 37, 22)) passed_counter++;
    if (spaceship_movement_test(SE, 37, 23)) passed_counter++;
    if (spaceship_movement_test(S, 36, 23)) passed_counter++;
    if (spaceship_movement_test(SW, 35, 23)) passed_counter++;
    if (spaceship_movement_test(W, 35, 22)) passed_counter++;
    if (spaceship_movement_test(NW, 35, 21)) passed_counter++;
    
    // prints results
    printf ("\nspaceship_movement_test passed %d tests out of 9\n",passed_counter);
}

void run_spaceship_draw_tests(){
    printf ("\nTesting spaceship_draw_tests() \n");
    int passed_counter = 0;
    
    // Runs test with max movement directions 
    if (spaceship_draw_test(NE, 1, 52, 0)) passed_counter++;
    if (spaceship_draw_test(SE, 1, 52, 44)) passed_counter++;
    if (spaceship_draw_test(SW, 1, 32, 44)) passed_counter++;
    if (spaceship_draw_test(NW, 1, 32, 0)) passed_counter++;
    
    // prints results
    printf ("\nspaceship_draw_test passed %d tests out of 4\n",passed_counter);
}

// Map tests -------------------------------------------------------------------

void run_map_draw_tests(){
    printf ("\nTesting map_draw_tests() \n");
    int passed_counter = 0;
    
    // Runs multiple map tests
    if (map_move_test(84, 0)) passed_counter++;
    if (map_move_test(0, -84)) passed_counter++;
    if (map_move_test(150, 66)) passed_counter++;
    if (map_move_test(-150, -234)) passed_counter++;
    
    // prints results
    printf ("\nmap_draw_test passed %d tests out of 4\n",passed_counter);
}

// GameEngine tests ------------------------------------------------------------

#endif