Ben Evans University Second Year Project. Game Called Defender.
Hello, soldier, you have been specially selected as the defender of planet earth.
Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.
But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.
As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.
Spaceship/Spaceship_test.h
- Committer:
- evanso
- Date:
- 2020-05-27
- Revision:
- 87:832ca78426b5
- Parent:
- 85:87bc28b151d8
File content as of revision 87:832ca78426b5:
#ifndef SPACESHIP_TEST_H #define SPACESHIP_TEST_H /** Spaceship Test * @brief Checks Spaceship move to the correct position when moved and doesn’t go * of map when being drawn * @author Benjamin Evans, University of Leeds * @date April 2020 * @return true if test are passed */ bool spaceship_movement_test(Direction d_, int expected_x,int expected_y) { // Objects required for test FXOS8700CQ accelerometer(I2C_SDA,I2C_SCL); Gamepad pad; Spaceship spaceship; // Initialise spaceship in start position of 36, 22 pad.init(); spaceship.init(); printf("spaceship_movement = %d,%d : ", expected_x, expected_y ); // Moves spaceship spaceship.movement(d_); // Reads finish spaceship position Vector2D finish_postion = spaceship.get_pos(); // Checks final position with expected if (finish_postion.x == expected_x && finish_postion.y == expected_y) { printf ( "Passed!\n"); return true; } else { int finish_x_postion = finish_postion.x; int finish_y_postion = finish_postion.y; printf ( "Failed! value = %d,%d (expecting %d,%d)\n", finish_x_postion, finish_y_postion, expected_x, expected_y); return false; } } bool spaceship_draw_test(Direction d_, int expected_pixel_status, int expected_postion_x, int expected_postion_y) { // Objects required for test Gamepad pad; Spaceship spaceship; N5110 lcd; // Initialise spaceship in start position of 36, 22 pad.init(); lcd.init(); spaceship.init(); // Reads start spaceship position printf("spaceship_draw x,y= %d,%d : ",expected_postion_x, expected_postion_y ); // Moves spaceship to max/min x and y positions to test // off_screen_x_y_checker for (int i = 0; i < 30; i++) { spaceship.movement(d_); } // Draws spaceship spaceship.draw(lcd); // Reads pixel where spaceship is expected to be drawn int actual_pixel_status = lcd.getPixel(expected_postion_x, expected_postion_y); // Checks if pixel is drawn and therefor testing it hasn’t gone of screen if (actual_pixel_status) { printf ( "Passed!\n"); return true; } else { printf ( "Failed! value = %d (expecting %d)\n", actual_pixel_status, expected_pixel_status); return false; } } #endif