Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

SavedGames/SavedGames.h

Committer:
evanso
Date:
2020-05-27
Revision:
87:832ca78426b5
Parent:
86:eecd168c3a23

File content as of revision 87:832ca78426b5:

#ifndef SAVEDGAMES_H
#define SAVEDGAMES_H

// Included Headers ------------------------------------------------------------
#include "mbed.h"
#include "N5110.h"
#include "SDFileSystem.h"
#include "Sprites.h"
#include "SDErrors.h"

struct SavedGamesData{
    int score; /**< Score variable */
    int lives; /**< Lives left variable */
    int smart_bombs; /**< Smart_bombs left variable */
    int alien_number; /**< Number of alien on screen variable*/
};

/** SavedGames class
 * @brief Stores saved games on sd card, stores score, lives, smart bombs and 
 * number of current alliens 
 * @author Benjamin Evans, University of Leeds
 * @date May 2020
 */      
class  SavedGames: public SDErrors{
    public:
        /** Constructor */
         SavedGames();
        
        /** Destructor */
        ~SavedGames();
        
        /** Initialises SavedGames
         */
        void init();
        
        /** Adds saved data to sd card 
         * @param sd @details sd card object
         * @param data @details SavedGamesData struct
         * @param lcd @details N5110 object
         */
        void add_saved_data(SDFileSystem &sd,SavedGamesData data, N5110 &lcd); 
        
        /** Reads saved data from sd card and return it as a struct
         * @param sd @details sd card object
         * @param lcd @details N5110 object
         * @return data @details SavedGamesData struct
         */
        SavedGamesData read_saved_data(SDFileSystem &sd, N5110 &lcd);
        
        /** Scrolls through the different saved games parts
         * @param d_ @details Direction of joystick
         */
        void saved_games_scroll(Direction d_);
        
        /** Draws the saved game screen
         * @param lcd @details N5110 object
         */
        void display_saved_games(N5110 &lcd);
        
         /** Draws the select save game select screen
         * @param lcd @details N5110 object
         */
        void save_game_screen(N5110 &lcd);
        
        /** Runs the save test unit test
         * @param lcd @details N5110 object
         * @param sd @details sd card object
         */
        void run_save_test(SDFileSystem &sd, N5110 &lcd);
        
    // Accessors and mutators --------------------------------------------------
        
        /** Gets the displayed saved game number
         * @return display_data_number_;
         */
        int get_display_data_number();
        
    private:   
    // Function prototypes -----------------------------------------------------
    
        /** Check if sd card is inserted and print message if not
         * @param lcd @details N5110 object
         * @param sd @details sd card object
         * @note Dont think sd.card_present()function actually works 
         */
        void check_sd_present(SDFileSystem &sd,N5110 &lcd); 
        
        /** Shows error if saved data files opens incorrectly
         * @param lcd @details N5110 object
         */
        void error_open_file(N5110 &lcd);
        
        /** Draws no saved files screen
         * @param lcd @details N5110 object
         */
        void no_saved_files(N5110 &lcd);
        
        /** Save test unit test, checks the saving and reading functions work
         * @param lcd @details N5110 object
         * @param sd @details sd card object
         * @param d_ @details Direction of joystick
         */
        bool save_test(Direction d_,SDFileSystem &sd, N5110 &lcd);
 
    // Varibles ---------------------------------------------------------------- 
        
        /** Variable for which vector data to select */
        int display_data_number_;
        
        
};
#endif