Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Menu/Menu_test.h

Committer:
evanso
Date:
2020-05-27
Revision:
87:832ca78426b5
Parent:
85:87bc28b151d8

File content as of revision 87:832ca78426b5:

#ifndef MENU_TEST_H
#define MENU_TEST_H

/** Menu Test
 * @brief Test the different Menu functions
 * @author Benjamin Evans, University of Leeds
 * @date May 2020
 * @return true if test are passed 
 */
bool menu_select_part_test(MenuParts expected_menu_part, bool pressed) {
    // Objects required for test
    Menu menu;
    
    // Initialise the menu
    menu.init();
    
    if (pressed) {
        printf("Expected menu part play :  ");
    }else{
        printf("Expected menu part main menu :  ");
    }
    
    // Calls menu select function with pressed and not pressed
    menu.select_part(pressed);
    
    
    // Gets the current menu part and checks if it is the expected menu part
    if ( menu.get_current_menu_part() == expected_menu_part) {
        printf ( "Passed!\n");
        return true;
    } else {
        printf ( "Failed!\n");
        return false;
    }
}

bool menu_scroll_test(Direction d_,MenuParts expected_menu_part) {
    // Objects required for test
    Menu menu;
    
    // Initialise the menu
    menu.init();
    
    printf("Expected menu part %d :  ",expected_menu_part);
    
    menu.menu_scroll(d_);
    
    // Calls menu select function to so we can then get the displayed menu part
    menu.select_part(true);
    
    MenuParts actual_menu_part = menu.get_current_menu_part();
    
    // Gets the current menu part and checks if it is the expected menu part
    if ( actual_menu_part == expected_menu_part) {
        printf ( "Passed!\n");
        return true;
    } else {
        printf ( "Failed! %d (expecting  %d,)\n", actual_menu_part,
        expected_menu_part);
        return false;
    }
}

bool menu_draw_part_test(int expected_pixel_status, 
int expected_postion_x, int expected_postion_y) {
    // Objects required for test
    Menu menu;
    N5110 lcd;
    
    // Initialise the Menu
    menu.init();
    lcd.init();

    printf("menu_draw_part x,y = %d,%d : ",expected_postion_x,
    expected_postion_y );
    
    menu.draw_part(lcd);
    
    // Reads pixel where hud is expected to be drawn 
    int actual_pixel_status = lcd.getPixel(expected_postion_x, 
    expected_postion_y);
    
    // Checks if pixel is drawn and therefor testing it hasn’t gone of screen
    if (actual_pixel_status == expected_pixel_status) {
        printf ( "Passed!\n");
        return true;
    } else {
        printf ( "Failed! value = %d  (expecting  %d)\n", actual_pixel_status, 
        expected_pixel_status);
        return false;
    }
}

#endif