Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Menu/Menu.h

Committer:
evanso
Date:
2020-05-27
Revision:
87:832ca78426b5
Parent:
85:87bc28b151d8

File content as of revision 87:832ca78426b5:

#ifndef MENU_H
#define MENU_H

// Included Headers ------------------------------------------------------------
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Sprites.h"

/** Enum for defend menu parts*/
enum MenuParts {play, settings, saved_games, high_score, main_menu};

/** scroll_orderStruct
 * @brief Struct hold differnt menu orders
 */   
struct scroll_order {
    MenuParts part_previous; /**< Previous menu part */
    MenuParts part_displayed; /**< Displayed menu part */
    MenuParts part_next; /**< Next Menu part */
};

/** Explosion class
 * @brief Selects and draws different menu parts 
 * @author Benjamin Evans, University of Leeds
 * @date May 2020
 */      
class Menu{
    public:
        /** Constructor */
        Menu();
        
        /** Destructor */
        ~Menu();
        
        /** Initialises Menu*/
        void init();
      
        /** Sets the current menu part to the displayed when a is pressed
         * @param pressed @details Bottom A pressed 
         */
        void select_part(bool pressed);
        
        /** Draws the name of the part that is in the middle
         * @param lcd @details N5110 object
         */
        void draw_part(N5110 &lcd);
        
        /** Scrolls through the different menu parts
         * @param d_ @details Direction of joystick
         */
        void menu_scroll(Direction d_);
        
    // Accessors and mutators --------------------------------------------------
    
        /** Gets the current menu part that is selected
         * @return current_menu_part_
         */
        MenuParts get_current_menu_part();
           
    private: 
    // Function prototypes -----------------------------------------------------  
       
        /** Prints the tile screen by printing different letter sprites 
         * @param lcd @details N5110 object
         */ 
         void title_screen(N5110 &lcd);
       
        /** Time-triggered interrupt to flash title screen */
        void title_screen_isr();
       
    // Variables ---------------------------------------------------------------- 
    
        /** The part of the menu that is displayed */ 
        MenuParts displayed_menu_part_;
        
        /** The part of the menu that is currently selected and in */ 
        MenuParts current_menu_part_;
        
        /** Volatile flag for ISR */
        volatile bool title_screen_flag_;
        
        /** Define Ticker object for flash title screen */
        Ticker ticker_title; 
};
#endif