Ben Evans University Second Year Project. Game Called Defender.
Hello, soldier, you have been specially selected as the defender of planet earth.
Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.
But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.
As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.
Explosion/Explosion_test.h
- Committer:
- evanso
- Date:
- 2020-05-27
- Revision:
- 87:832ca78426b5
- Parent:
- 85:87bc28b151d8
File content as of revision 87:832ca78426b5:
#ifndef EXPLOSION_TEST_H #define EXPLOSION_TEST_H /** EXPLOSION Test * @brief Checks explosion animation is drawn * @author Benjamin Evans, University of Leeds * @date May 2020 * @return true if test are passed */ bool explosion_draw_test(int expected_pixel_status, int expected_postion_x, int expected_postion_y) { // Objects required for test Gamepad pad; Explosion explosion; N5110 lcd; // Sets position of explosion Vector2D detroyed_pos = {expected_postion_x,expected_postion_y}; // Initialise objects pad.init(); lcd.init(); explosion.init(detroyed_pos); // Reads start spaceship position printf("explosion_draw x,y= %d,%d : ",expected_postion_x, expected_postion_y); // Draws explosion explosion.draw_explosion(lcd); // Reads pixel where explosion is expected to be drawn int actual_pixel_status = lcd.getPixel(expected_postion_x + 3, expected_postion_y + 3); // Checks if pixel is drawn and therefor testing if it has gone of screen if (actual_pixel_status == expected_pixel_status) { printf ( "Passed!\n"); return true; } else { printf ( "Failed! value = %d (expecting %d)\n", actual_pixel_status, expected_pixel_status); return false; } } #endif