Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Explosion/Explosion.h

Committer:
evanso
Date:
2020-05-27
Revision:
87:832ca78426b5
Parent:
86:eecd168c3a23

File content as of revision 87:832ca78426b5:

#ifndef EXPLOSION_H
#define EXPLOSION_H

// Included Headers ------------------------------------------------------------
#include "mbed.h"
#include "N5110.h"
#include "Position.h"

/** Animation Struct
 * @brief Struct to draw explosion animation 
 */   
struct Animation{
    bool draw_circle_one; /**< Bool to draw circle one */
    bool draw_circle_two; /**< Bool to draw circle two */
    FillType circle_one; /**< Fill type of circle one */
    FillType circle_two; /**< Fill type of circle two */
};

/** Explosion class
 * @brief Draws explosion animation 
 * @author Benjamin Evans, University of Leeds
 * @date May 2020
 */      
class Explosion: public Position {
    public:
        /** Constructor */
        Explosion();
        
        /** Destructor */
        ~Explosion();
        
        /** Initialises explosion 
         * @param destroyed_position @details Vector2D of destroyed xy pos
         */
        void init(Vector2D destroyed_position);
    
        /** Draws the explosion 
         * @param lcd @details N5110 object
         */
        void draw_explosion(N5110 &lcd);
    
    // Accessors and mutators --------------------------------------------------
        
        /** Gets the explosion radius
         * @returns explosion_radius_
         */
        int get_explosion_radius();
        
    private:   
       
    // Variables --------------------------------------------------------------- 
        
        /** Explosion circle radius */ 
        int explosion_radius_;
        
        /** FSM counter for state in FSM */ 
        int fsm_counter_;
        
        /** Draw cunter  */
        int draw_counter;
};
 
#endif