Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Alien/Alien.h

Committer:
evanso
Date:
2020-05-27
Revision:
87:832ca78426b5
Parent:
86:eecd168c3a23

File content as of revision 87:832ca78426b5:

#ifndef ALIEN_H
#define ALIEN_H
 
// Included Headers ------------------------------------------------------------
#include "mbed.h"
#include "N5110.h"
#include "RandomMovement.h"
#include "CheckCollision.h"

/** Alien class
 * @brief Draws and moves aliens 
 * @author Benjamin Evans, University of Leeds
 * @date May 2020
 */ 
class Alien: public RandomMovement, public CheckCollision {
    public:
        /** Constructor */
        Alien();
        
        /** Destructor */
        ~Alien();
        
        /** Initialises Alien 
         * @param position_x_start @details Random x start pos of alien
         * @param position_y_start @details Random y start pos of alien
         * @param pad @details Gamepad object
         */
        void init(Gamepad &pad, int position_x_start, int position_y_start);
    
        /** Draws the alien
         * @param lcd @details N5110 object
         * @param spaceship_pos @details xy spaceship position
         * @param d_ @details Direction of joystick
         * @param map_length_ @details length of map
         * @param position_x_map_ @details x position of map
         * @param alien_collision @details bool if a collision happened
         */
        void draw_alien(N5110 &lcd, Vector2D spaceship_pos, Direction d_, 
        int map_length_, int position_x_map_, bool alien_collision);
    
    // Accessors and mutators --------------------------------------------------
    
        /** Gets the counter for alien time to fire
         * @return alien_fire_counter_ 
         */
        int get_alien_fire_counter(); 
        
        /** Sets the position_x_ of alien
         * @param position_x 
         */
        void set_alien_x_pos(int position_x);
        
        /** Sets the collision_people_element number
         * @param people_element
         */
        void set_collision_people_element(int people_element);
        
         /** Gets the collision_people_element number
         * @return collision_people_element
         */
        int get_collision_people_element(); 
        
        /** Sets alien track_flag
         * @param track_flag_
         */
        void set_track_flag(bool track_flag);
        
        /** Gets alien track_flag
         * @return track_flag_
         */
        bool get_track_flag();
        
    private:
    // Function prototypes -----------------------------------------------------
       
        /** Moves the alien towards the spaceship and around the map 
         * @param spaceship_pos @details : Position of the spaceship
         */
        void move_hunt_mode(Vector2D spaceship_pos);
        
        /** Stops the alien from moving off the edge of the map and moves alien 
         * if the map loops
         * @param map_length_@details : length of the map  
         * @param position_x_map_ @detials : the drawing start posisiton of the 
         * map 
         */
        void off_screen_x_y_checker(int map_length_, int position_x_map_);
        
    // Variables ---------------------------------------------------------------
         
        /** Alien movement counter */
        int alien_move_counter_; 
        
        /** Alien fire bullet counter */
        int alien_fire_counter_; 
        
        /** People element that alien as collided with */
        int collision_people_element_;  
        
        /** Alien abducted people and now track spaceship flag */
        bool track_flag_;  
        
};
 
#endif