Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

main.cpp

Committer:
evanso
Date:
2020-04-21
Revision:
9:1ddb8dc93e48
Parent:
8:dd1037c5435b
Child:
10:aca793aa7abc

File content as of revision 9:1ddb8dc93e48:

/* 
ELEC2645 Embedded Systems Project
School of Electronic & Electrical Engineering
University of Leeds
2019/20

Name:Benjamin Evans
Username:el18bpe
Student ID Number:201216635
Date:23/02/2020
*/

// Includes libaries 
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "Spaceship.h"
#include "Map.h"
#include "GameEngine.h"

// to do
// add debug functions for variables 
// make random calss
// fix if statmet in spaceship 
// add structs in things 
// use bitmap for sprite


// Objects
Gamepad pad;
N5110 lcd;
Ticker ticker;
GameEngine engine;
AnalogIn pot_1(PTB2);
Spaceship spaceship;
Map map;
AnalogIn adc(PTD5);
//Serial usb(USBTX, USBRX); 

// Global varable definitions 
volatile int g_lcd_frame_time_flag = 0;  

// Function definitions 
void lcd_frame_time_isr();

int main()
{ 
    // Sets fram rate of lcd by using time-triggered tasks
    ticker.attach(&lcd_frame_time_isr,0.03);
    engine.init(lcd, spaceship, map, pad, adc);
    
    while (1) {
        
        // Checks flag and prints spaceship on lcd then resets flag
        if (g_lcd_frame_time_flag) {
            g_lcd_frame_time_flag = 0; // resets flag 
            
            engine.gameplay_loop(lcd, spaceship, map, pad, pot_1);   
        }
        
        // MCU put to sleep between each frame to save power 
        sleep();   
    } 
}

// Time-triggered interrupt to wake MCU from sleep
void lcd_frame_time_isr()
{
    g_lcd_frame_time_flag = 1;   // set flag in ISR
}