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Explosion/Explosion.h
- Committer:
- evanso
- Date:
- 2020-05-13
- Revision:
- 26:1a7056eb3253
- Parent:
- 25:70b55f5bfc87
- Child:
- 27:8bb2bd97c319
File content as of revision 26:1a7056eb3253:
#ifndef EXPLOSION_H #define EXPLOSION_H // Included libraries ----------------------------------------------------------- #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include <vector> /** Explosion class @brief Draws explosion animation @author Benjamin Evans, University of Leeds @date May 2020 */ // struct to draw explosion animation struct Animation{ bool draw_circle_one; bool draw_circle_two; FillType circle_one; FillType circle_two; }; class Explosion { public: /** Constructor */ Explosion(); /** Destructor */ ~Explosion(); /** Initalises explosion */ void init(); /** Draws the explosion * @param lcd @details : N5110 object */ void draw_explosion(N5110 &lcd); // Accessors and mutators -------------------------------------------------- /** Set position of the explosion * @param destroyed_position @details : xy position of object that was detroyed */ void set_explosion_posistion(Vector2D destroyed_position); /** Gets the explosion radius * @returns explosion_radius_ */ int get_explosion_radius(); private: // Varibles ---------------------------------------------------------------- //Explosion x position on lcd int position_x_explosion_; // Explosion y position on lcd int position_y_explosion_; // Explosion circle radius int explosion_radius_; // FSM counter int fsm_counter_; // Draw cunter int draw_counter; }; #endif