Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

SavedGames/SavedGames.h

Committer:
evanso
Date:
2020-05-19
Revision:
50:13c8710985f4
Parent:
49:ed569eceeaa4
Child:
51:35cb8e604b72

File content as of revision 50:13c8710985f4:

#ifndef SAVEDGAMES_H
#define SAVEDGAMES_H

// Included libraries ----------------------------------------------------------
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "SDFileSystem.h"

/** SavedGames class
 * @brief Stores saved games on sd card, stores score, lives, smart bombs and 
 * number of current alliens 
 * @author Benjamin Evans, University of Leeds
 * @date May 2020
 */      
class  SavedGames{
    public:
        /** Constructor */
         SavedGames();
        
        /** Destructor */
        ~SavedGames();
        
        /** Initalises SavedGames*/
        void init(SDFileSystem &sd,N5110 &lcd);
        
        /** Check if sd card is inserted and print message if not*/
        void check_sd_present(SDFileSystem &sd,N5110 &lcd);  
    
    // Accessors and mutators --------------------------------------------------
        
        /** Gets error flag
         * @return error_;
         */
        bool get_error();
        
    private:   
       
    // Varibles ---------------------------------------------------------------- 
        
        /** Flag for error, true = error */
        bool error_;
};
#endif