Ben Evans / Mbed 2 deprecated Defender_Game

Dependencies:   mbed

Revision:
20:febd920ec29e
Parent:
19:1bc0a2d22054
Child:
21:f7d7834e3af1
--- a/GameEngine/GameEngine.h	Sun May 03 18:15:58 2020 +0000
+++ b/GameEngine/GameEngine.h	Mon May 04 10:47:06 2020 +0000
@@ -43,9 +43,15 @@
         /** Creats bullet object if button A is pressed*/
         void create_bullet();
        
-       /** Draws each bullet object*/
+        /** Draws each bullet object*/
         void draw_bullets();
         
+        /** Creats alien object*/
+        void create_alien();
+        
+        /** Draws each alien object*/
+        void draw_aliens();
+        
         // Variables -----------------------------------------------------------
         
         // Direction of joystick
@@ -54,6 +60,9 @@
         // Vector to store each new bullet object
         std::vector<Weapons> bullet_vector;
         
+        // Vector to store each new alien object
+        std::vector<Alien> alien_vector;
+        
         // Objects -------------------------------------------------------------
     
         // Gamepad object 
@@ -68,8 +77,6 @@
         // Map object 
         Map map; 
         
-        // Alien object 
-        Alien alien; 
     
 };