Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Revision:
67:a2984682d641
Child:
82:3211b31e9421
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SavedGames/SavedGames_test.h	Thu May 21 20:23:24 2020 +0000
@@ -0,0 +1,97 @@
+#ifndef SAVEDGAMES_TEST_H
+#define SAVEDGAMES_TEST_H
+
+/** Saved Games Test
+ * @brief Checks saved screen scrolls and draws poeperly
+ * @author Benjamin Evans, University of Leeds
+ * @date May 2020
+ * @return true if test are passed 
+ */
+bool saved_games_scroll_test(Direction d_, int expected_display_data_number){
+    // Objects reqired for test
+    SavedGames saved;
+    
+    // Initialise the menu
+    saved.init();
+    
+    printf("Expected display number %d :  ",expected_display_data_number);
+    
+    saved.saved_games_scroll(d_);
+    
+    int actual_display_data_number = saved.get_display_data_number();
+    
+    // Gets the current menu part and checks if it is the expected menu part
+    if (actual_display_data_number == expected_display_data_number) {
+        printf ( "Passed!\n");
+        return true;
+    } else {
+        printf ( "Failed! %d (expecting  %d,)\n", actual_display_data_number,
+        expected_display_data_number);
+        return false;
+    }
+}
+
+bool display_saved_games_test(int expected_pixel_status, int expected_postion_x, 
+int expected_postion_y){
+    
+    // Objects reqired for test
+    SavedGames saved;
+    N5110 lcd;
+    
+    // Initialise save and lcd
+    saved.init();
+    lcd.init();
+    
+    printf("save_game_screen x,y = %d,%d : ",expected_postion_x,
+    expected_postion_y );
+    
+    saved.display_saved_games(lcd);
+    
+    // Reads pixel where hud is expected to be drawn 
+    int actual_pixel_status = lcd.getPixel(expected_postion_x, 
+    expected_postion_y);
+    
+    // Checks if pixel is drawn and therefor testing it hasnt gone of screen
+    if (actual_pixel_status == expected_pixel_status) {
+        printf ( "Passed!\n");
+        return true;
+    } else {
+        printf ( "Failed! value = %d  (expecting  %d)\n", actual_pixel_status, 
+        expected_pixel_status);
+        return false;
+    }
+}
+
+bool save_game_screen_test(int expected_pixel_status, int expected_postion_x, 
+int expected_postion_y){
+    
+    // Objects reqired for test
+    SavedGames saved;
+    N5110 lcd;
+    
+    // Initialise save and lcd
+    saved.init();
+    lcd.init();
+    
+    printf("save_game_screen x,y = %d,%d : ",expected_postion_x,
+    expected_postion_y );
+    
+    saved.save_game_screen(lcd);
+    
+    // Reads pixel where hud is expected to be drawn 
+    int actual_pixel_status = lcd.getPixel(expected_postion_x, 
+    expected_postion_y);
+    
+    // Checks if pixel is drawn and therefor testing it hasnt gone of screen
+    if (actual_pixel_status == expected_pixel_status) {
+        printf ( "Passed!\n");
+        return true;
+    } else {
+        printf ( "Failed! value = %d  (expecting  %d)\n", actual_pixel_status, 
+        expected_pixel_status);
+        return false;
+    }
+}
+ 
+
+#endif
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