Ben Evans / Mbed 2 deprecated Defender_Game

Dependencies:   mbed

Revision:
15:90b6821bcf64
Parent:
14:7419c680656f
Child:
18:11068b98e261
--- a/Map/Map.h	Sun Apr 26 20:31:53 2020 +0000
+++ b/Map/Map.h	Tue Apr 28 19:13:12 2020 +0000
@@ -1,7 +1,7 @@
 #ifndef MAP_H
 #define MAP_H
  
-// Include libraries -----------------------------------------------------------
+// Included libraries -----------------------------------------------------------
 #include "mbed.h"
 #include "N5110.h"
 #include "Gamepad.h"
@@ -21,19 +21,19 @@
         ~Map();
         
         /** Initalises Spaceship 
-        * @param pad @details Gampad object
+        * @param pad @details : Gampad object
         */
         void init(Gamepad &pad); 
         
         /** Draws map out of combination of random hight traingle and random 
         * length lines so map is differnt each new game and loops roudn at ends
-        * @param lcd, move_map @details N5110 object and variable to move x postion of map
+        * @param lcd, move_map @details : N5110 object and variable to move x postion of map
         */
         void draw_map(N5110 &lcd, int move_map);
          
         /** Gets 11 random integers for random lengths and hights arrays 
         * and fills arrays with  the random integers so same random map is drawn each frame
-        * @param Pad @details Gampad adc object used to generate seed 
+        * @param Pad @details : Gampad adc object used to generate seed 
         */
         void fill_random_arrays(Gamepad &pad);
     
@@ -48,22 +48,22 @@
         // Functions prototypes ------------------------------------------------
     
         /** Draws a triangle from position with specified hight wich represents a mountain of the map
-         * @param lcd, tirangle_height @details N5110 object and teh random hight of triangle produced
+         * @param lcd, tirangle_height @details : N5110 object and teh random hight of triangle produced
          */
         void draw_triangle(N5110 &lcd, int triangle_height);
         
         /** Draws a horizontal line with specified length to represent flat land on map
-         * @param lcd, tirangle_height @details N5110 object and random length of line produced
+         * @param lcd, tirangle_height @details : N5110 object and random length of line produced
          */
         void draw_line(N5110 &lcd, int line_length);
         
        /** Duplicates the first part of the map to fill the gap when the map loops round
-        * @ param lcd @details N5110 object
+        * @ param lcd @details : N5110 object
         */
         void check_duplicates_map_forward(N5110 &lcd);
     
        /** Duplicates the last part of the map to fill the gap when the map loops round
-        * @ param lcd @details N5110 object
+        * @ param lcd @details : N5110 object
         */
         void check_duplicates_map_backwards(N5110 &lcd);