Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Revision:
40:71f947254fda
Parent:
39:fc5586b930e3
Child:
41:5959256f4aab
--- a/main.cpp	Sat May 16 21:08:54 2020 +0000
+++ b/main.cpp	Sun May 17 21:12:34 2020 +0000
@@ -24,6 +24,9 @@
 // deffine headers porperly by commenting out and compiling 
 // fix alien test by doing random movement test
 // move game engine functions and definietion in order
+// change include libaries to included headers
+// sort out main menu header file
+// go through and check params and comment fofucntions in docs
 
 // Objects ---------------------------------------------------------------------
 
@@ -61,23 +64,25 @@
         run_explosion_draw_tests();
         run_people_draw_tests();
     #endif
-
+    
     while (1) {
-    
-        // Checks flag and prints spaceship on lcd then resets flag
+            
+     // Checks flag and prints spaceship on lcd then resets flag
         if (g_lcd_frame_time_flag) {
             // resets ISR flag 
             g_lcd_frame_time_flag = 0; 
             
-            engine.gameplay_loop();   
+            engine.gameplay_loop();  
+
         }
         
         // MCU put to sleep between each frame to save power 
-        sleep();   
+        sleep();  
+        
     } 
 }
 
 void lcd_frame_time_isr(){
     // set ISR flag
     g_lcd_frame_time_flag = 1; 
-}
\ No newline at end of file
+}    
\ No newline at end of file