Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Revision:
78:6a6c93c19ed1
Parent:
75:643a509cf9ed
Child:
79:66bcf8fa2d2d
--- a/SavedGames/SavedGames.h	Sun May 24 19:20:23 2020 +0000
+++ b/SavedGames/SavedGames.h	Sun May 24 19:31:32 2020 +0000
@@ -7,6 +7,7 @@
 #include "Gamepad.h"
 #include "SDFileSystem.h"
 #include "Sprites.h"
+#include "SDErrors.h"
 
 struct SavedGamesData{
     int score; /**< Score variable */
@@ -21,7 +22,7 @@
  * @author Benjamin Evans, University of Leeds
  * @date May 2020
  */      
-class  SavedGames{
+class  SavedGames: public SDErrors{
     public:
         /** Constructor */
          SavedGames();
@@ -77,16 +78,6 @@
         
     // Accessors and mutators --------------------------------------------------
         
-        /** Gets error flag
-         * @return error_;
-         */
-        bool get_error();
-        
-         /** set error
-         * @param error;
-         */
-        void set_error(bool error);
-        
         /** Gets the displayed saved game number
          * @return display_data_number_;
          */
@@ -114,8 +105,6 @@
  
     // Varibles ---------------------------------------------------------------- 
         
-        /** Flag for error, true = error */
-        bool error_;
         
         /** Variable for which vector data to select */
         int display_data_number_;