Ben Evans / Mbed 2 deprecated Defender_Game

Dependencies:   mbed

Revision:
31:6015e8ed859c
Parent:
30:814674b189f0
Child:
32:c006a9882778
--- a/GameEngine/GameEngine.h	Thu May 14 17:37:37 2020 +0000
+++ b/GameEngine/GameEngine.h	Thu May 14 18:34:56 2020 +0000
@@ -39,8 +39,8 @@
         /** Gets joystick direction from gamepad and stores it in d_ */
         void read_joystick_direction();
         
-        /** Creats bullet object if button A is pressed and stores in vector */
-        void create_bullet();
+        /** Creats weapons object if button A is pressed and stores in vector */
+        void create_weapons();
        
         /** Draws each bullet object and deleted object after set movement 
          * distance
@@ -75,9 +75,12 @@
         /** Flag for if spaceship is destroyed*/
         bool spaceship_destroyed;
         
-        /** Fcounter to reset map after set amount of frames*/
+        /** Counter to reset map after set amount of frames*/
         int reset_map_counter;
         
+        /** Counter for how smart bombs left*/
+        int smart_bomb_counter;
+        
     // Vectors -----------------------------------------------------------------  
         
         /** Vector to store each new bullet object*/