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Diff: GameEngine/GameEngine.h
- Revision:
- 31:6015e8ed859c
- Parent:
- 30:814674b189f0
- Child:
- 32:c006a9882778
--- a/GameEngine/GameEngine.h Thu May 14 17:37:37 2020 +0000 +++ b/GameEngine/GameEngine.h Thu May 14 18:34:56 2020 +0000 @@ -39,8 +39,8 @@ /** Gets joystick direction from gamepad and stores it in d_ */ void read_joystick_direction(); - /** Creats bullet object if button A is pressed and stores in vector */ - void create_bullet(); + /** Creats weapons object if button A is pressed and stores in vector */ + void create_weapons(); /** Draws each bullet object and deleted object after set movement * distance @@ -75,9 +75,12 @@ /** Flag for if spaceship is destroyed*/ bool spaceship_destroyed; - /** Fcounter to reset map after set amount of frames*/ + /** Counter to reset map after set amount of frames*/ int reset_map_counter; + /** Counter for how smart bombs left*/ + int smart_bomb_counter; + // Vectors ----------------------------------------------------------------- /** Vector to store each new bullet object*/