Ben Evans / Mbed 2 deprecated Defender_Game

Dependencies:   mbed

Revision:
82:3211b31e9421
Parent:
36:27aa597db3d2
Child:
85:87bc28b151d8
--- a/Weapons/Weapons.cpp	Mon May 25 15:59:14 2020 +0000
+++ b/Weapons/Weapons.cpp	Mon May 25 18:39:51 2020 +0000
@@ -10,9 +10,9 @@
  
 void Weapons::init(Vector2D sprite_pos, bool sprite_direction, 
 bool bullet_type) {
-    // bullet for alien or for spacship 
+    // Bullet for alien or for spacship 
     set_direction(sprite_direction);
-    if (bullet_type){
+    if (bullet_type) {
         calc_bullets_start_pos(sprite_pos, sprite_direction);
     }else{
         calc_alien_bullets_start_pos(sprite_pos, sprite_direction);
@@ -20,8 +20,8 @@
     bullet_delete_counter_ = 0;
 }
 
-void Weapons::smart_bomb(N5110 &lcd){
-    // turn backlight off and on twice
+void Weapons::smart_bomb(N5110 &lcd) {
+    // Turn backlight off and on twice
     lcd.backLightOff();
     wait(0.02);
     lcd.backLightOn();
@@ -33,9 +33,9 @@
 
 
 void Weapons::calc_bullets_start_pos(Vector2D spaceship_pos, 
-bool spaceship_sprite_direction_){
+bool spaceship_sprite_direction_) {
     // Sets start position of bullet to spaceships nose
-    if (spaceship_sprite_direction_){
+    if (spaceship_sprite_direction_) {
         position_x_ = spaceship_pos.x + 13;
         position_y_ = spaceship_pos.y + 2;
     }else{
@@ -48,54 +48,54 @@
     #endif 
 }
 
-void Weapons::draw_bullet(N5110 &lcd){
-    // draws then moves the bullet position
+void Weapons::draw_bullet(N5110 &lcd) {
+    // Draws then moves the bullet position
     lcd.drawLine(position_x_, position_y_, position_x_+1, position_y_, 1);
-    if(direction_){
+    if(direction_) {
         position_x_ += 3;
     }else{
         position_x_ -= 3;
     }
   
-    // increments counter
+    // Increments counter
     bullet_delete_counter_++;
 }
 
 void Weapons::calc_alien_bullets_start_pos(Vector2D alien_pos, 
-bool alien_sprite_direction_){
+bool alien_sprite_direction_) {
     // Sets start position of bullet to middle of alien
     position_x_ = alien_pos.x + 3;
     position_y_ = alien_pos.y + 3;
     
-    //gets a random direction for the bullet to travel in
+    // Gets a random direction for the bullet to travel in
     set_random_move();
 }
 
-void Weapons::draw_alien_bullet(N5110 &lcd,Direction d_){
-    // draws then moves the bullet position
+void Weapons::draw_alien_bullet(N5110 &lcd,Direction d_) {
+    // Draws then moves the bullet position
     lcd.drawLine(position_x_, position_y_, position_x_+1, position_y_, 1);
     
-    //Moves bullet in random direction and accomodates for spaceship movement
+    // Moves bullet in random direction and accomodates for spaceship movement
     move_direction();
     position_x_ += calc_sprite_movement(d_);
     
-    // increments counter
+    // Increments counter
     bullet_delete_counter_++;
 }
 
-void Weapons::set_pos_one(Vector2D pos){
+void Weapons::set_pos_one(Vector2D pos) {
     position_x_ = pos.x;
     position_y_ = pos.y;
 }
 
-void Weapons::set_direction(bool sprite_direction){
+void Weapons::set_direction(bool sprite_direction) {
     direction_ = sprite_direction;   
 }
 
-int Weapons::get_bullet_delete_counter(){
+int Weapons::get_bullet_delete_counter() {
     return bullet_delete_counter_; 
 }
 
-bool Weapons::get_direction(){
+bool Weapons::get_direction() {
     return direction_;   
 }
\ No newline at end of file