Ben Evans / Mbed 2 deprecated Defender_Game

Dependencies:   mbed

Revision:
82:3211b31e9421
Parent:
79:66bcf8fa2d2d
Child:
85:87bc28b151d8
--- a/SavedGames/SavedGames.h	Mon May 25 15:59:14 2020 +0000
+++ b/SavedGames/SavedGames.h	Mon May 25 18:39:51 2020 +0000
@@ -1,7 +1,7 @@
 #ifndef SAVEDGAMES_H
 #define SAVEDGAMES_H
 
-// Included libraries ----------------------------------------------------------
+// Included Headers ------------------------------------------------------------
 #include "mbed.h"
 #include "N5110.h"
 #include "Gamepad.h"
@@ -11,9 +11,9 @@
 
 struct SavedGamesData{
     int score; /**< Score variable */
-    int lives; /**< lives left variable */
-    int smart_bombs; /**< smart_bombs left variable */
-    int alien_number; /**< number of alien on screen variable*/
+    int lives; /**< Lives left variable */
+    int smart_bombs; /**< Smart_bombs left variable */
+    int alien_number; /**< Number of alien on screen variable*/
 };
 
 /** SavedGames class
@@ -86,7 +86,7 @@
          */
         void check_sd_present(SDFileSystem &sd,N5110 &lcd); 
         
-        /** shows error if saved data files opens incorrectly
+        /** Shows error if saved data files opens incorrectly
          * @param lcd @details N5110 object
          */
         void error_open_file(N5110 &lcd);
@@ -105,7 +105,6 @@
  
     // Varibles ---------------------------------------------------------------- 
         
-        
         /** Variable for which vector data to select */
         int display_data_number_;