Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Revision:
82:3211b31e9421
Parent:
79:66bcf8fa2d2d
Child:
85:87bc28b151d8
--- a/HighScore/HighScore.h	Mon May 25 15:59:14 2020 +0000
+++ b/HighScore/HighScore.h	Mon May 25 18:39:51 2020 +0000
@@ -1,7 +1,7 @@
 #ifndef HIGHSCORE_H
 #define HIGHSCORE_H
 
-// Included libraries ----------------------------------------------------------
+// Included Headers ------------------------------------------------------------
 #include "mbed.h"
 #include "N5110.h"
 #include "Gamepad.h"
@@ -54,7 +54,7 @@
     private:   
     // Function prototypes -----------------------------------------------------
         
-        /** shows error if high data files opens incorrectly
+        /** Shows error if high data files opens incorrectly
          * @param lcd @details N5110 object
          */
         void error_open_file(N5110 &lcd);
@@ -62,7 +62,7 @@
         /** Save test unit test, checks the saving and reading functions work
          * @param lcd @details N5110 object
          * @param sd @details sd card object
-         * @param d_ @details Direction of joystick
+         * @param score @details score at end of game
          */
         bool save_test(int score,SDFileSystem &sd, N5110 &lcd);