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Diff: GameEngine/GameEngine.h
- Revision:
- 36:27aa597db3d2
- Parent:
- 34:85ccc16f24d2
- Child:
- 39:fc5586b930e3
--- a/GameEngine/GameEngine.h Fri May 15 14:19:54 2020 +0000 +++ b/GameEngine/GameEngine.h Fri May 15 16:31:25 2020 +0000 @@ -41,54 +41,80 @@ /** Gets joystick direction from gamepad and stores it in d_ */ void read_joystick_direction(); - /** Creats weapons object if button A is pressed and stores in vector */ - void create_weapons(); + //Weapon Control + /** Creates weapons object if button A is pressed and stores in vector */ + void create_weapons_bullets(); + + /** Creates smart bomb if button B is pressed */ + void create_weapons_smart_bomb(); /** Draws each bullet object and deleted object after set movement * distance */ void draw_bullets(); + //Alien Control + /** Spawns aliens in random position of the screen*/ + void spawn_aliens(); + /** Creats alien object and stores in vector*/ void create_alien(); + /** Checks for alien people collision and sets abduction movements + * @param i @details iterator from draw_alien for loop + */ + void check_alien_people_collision(int i); + + /** Gets alien to fire bullets randomley towards spaceship + * @param i @details iterator from draw_alien for loop + */ + void alliens_fire_bullets(int i); + + /**Deletes bullet and alien if collision detected and draws explosion + * @param i @details iterator from draw_alien for loop + */ + void delete_aliens(int i); + /** Draws each alien object and deletes both objects if collision * detected */ void draw_aliens(); - /** Creats bullet object if button A is pressed and stores in vector */ + //Explotion Control + /** Creates bullet object if button A is pressed and stores in vector */ void create_explosion(Vector2D destroyed_position); /** Draws each explosion object if collision detected */ void draw_explosions(); - /** Resets the map after spaceship death*/ - void reset_map(); - - /** Spawns aliens in random position of the screen*/ - void spawn_aliens(); + //People Control + /** Spawns people in random places at bottom of screen */ + void spawn_people(); /** Spawns people in random position at bottom of the screen*/ void create_people(); /** Draws each people object */ void draw_people(); + + //Map Control + /** Resets map after set time so spaceship explosion animation showes */ + void reset_map_timer(); - /** Spawns people in random places at bottom of screen*/ - void spawn_people(); - + /** Resets the map after spaceship death and timer has ended */ + void reset_map(); + // Variables --------------------------------------------------------------- /** Define direction d of joystick*/ Direction d_; + /** Flag for if spaceship is destroyed*/ + bool spaceship_destroyed; + /** Number of spaceship lives remaining*/ int spaceship_lives; - /** Flag for if spaceship is destroyed*/ - bool spaceship_destroyed; - /** Counter to reset map after set amount of frames*/ int reset_map_counter; @@ -96,14 +122,14 @@ int smart_bomb_counter; /** Counter for spawning aliens*/ - double spawn_alien_rate; - - /** Counter for spawning aliens*/ int spawn_alien_counter; /** Counter for numeber of aliens*/ int alien_number_counter; + /** Counter for spawning aliens*/ + double spawn_alien_rate; + // Vectors ----------------------------------------------------------------- /** Vector to store each new bullet object*/