Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Revision:
13:12276eed13ac
Parent:
12:1c0b6796aaca
Child:
14:7419c680656f
--- a/Spaceship/Spaceship.h	Fri Apr 24 19:09:22 2020 +0000
+++ b/Spaceship/Spaceship.h	Sun Apr 26 17:08:10 2020 +0000
@@ -1,7 +1,7 @@
 #ifndef SPACESHIP_H
 #define SPACESHIP_H
  
-/////////////// Include libraries ///////////////
+// Include libraries -----------------------------------------------------------
 #include "mbed.h"
 #include "N5110.h"
 #include "Gamepad.h"
@@ -31,9 +31,9 @@
         /** Move Spaceship around the screen depedning on joystick input
          * @param Gampad object
          */
-        void movement(Gamepad &pad);   
+        void movement(Direction d_);   
         
-    /////////////// accessors and mutators ///////////////
+        // Accessors and mutators -----------------------------------------------
     
         /** Returns the x postion of spaceship 
          * @return x postiton value of spaceship 
@@ -46,7 +46,7 @@
         int get_position_y_spaceship();
         
     private:
-    /////////////// Functions ///////////////
+    // Function prototypes -----------------------------------------------------
     
        /** Sets the x, y position and sprite direction of the spaceship for movement function  
         * @peram variables: x_change, y_change, sprite_change, sprite_param 
@@ -58,7 +58,7 @@
         */
         void off_screen_x_y_checker();
         
-    /////////////// Variables ///////////////
+    // Variables ---------------------------------------------------------------
     
         // Spaceships x position on lcd
         int position_x_spaceship_;
@@ -68,6 +68,7 @@
         
         // Boolean flag for if sprite direction is changed
         bool spaceship_sprite_direction_;
+    
 };
  
 #endif
\ No newline at end of file