Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Revision:
53:01be7898c23f
Parent:
52:feb8cf28bcff
Child:
54:d46459104dea
--- a/SavedGames/SavedGames.h	Tue May 19 17:08:06 2020 +0000
+++ b/SavedGames/SavedGames.h	Tue May 19 17:59:07 2020 +0000
@@ -41,17 +41,24 @@
          */
         void check_sd_present(SDFileSystem &sd,N5110 &lcd); 
         
-        /** Check if saveddata files opens correctly
+        /** shows error if saved data files opens incorrectly
          * @param lcd @details N5110 object
-         * @param sd @details sd card object
          */
-        void check_open_file(SDFileSystem &sd,N5110 &lcd);
+        void error_open_file(N5110 &lcd);
         
         /** Adds saved data to sd card 
          * @param SavedGamesData @details Saved game data struct
          * @param sd @details sd card object
+         * @param data @details SavedGamesData struct
          */
-        void add_saved_data(SDFileSystem &sd,SavedGamesData data, N5110 &lcd); 
+        void add_saved_data(SDFileSystem &sd, SavedGamesData data, N5110 &lcd); 
+        
+        /** Reads saved data to sd card 
+         * @param SavedGamesData @details Saved game data struct
+         * @param sd @details sd card object
+         * @param data @details SavedGamesData struct
+         */
+        void read_saved_data(SDFileSystem &sd, N5110 &lcd);
     
     // Accessors and mutators --------------------------------------------------
         
@@ -70,6 +77,7 @@
         /** Vector to store saved game data*/
         std::vector<SavedGamesData> saved_data_vector;
         
-        SavedGamesData data;
+        /** Struct of game data types */
+        //SavedGamesData data;
 };
 #endif
\ No newline at end of file