Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Committer:
evanso
Date:
Wed May 27 00:32:04 2020 +0000
Revision:
86:eecd168c3a23
Parent:
85:87bc28b151d8
Fixed bugs in play game and removed any excess included headers.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
evanso 19:1bc0a2d22054 1 #ifndef ALIEN_H
evanso 19:1bc0a2d22054 2 #define ALIEN_H
evanso 19:1bc0a2d22054 3
evanso 82:3211b31e9421 4 // Included Headers ------------------------------------------------------------
evanso 19:1bc0a2d22054 5 #include "mbed.h"
evanso 19:1bc0a2d22054 6 #include "N5110.h"
evanso 28:a5958497d5ce 7 #include "RandomMovement.h"
evanso 35:577c65bf914e 8 #include "CheckCollision.h"
evanso 19:1bc0a2d22054 9
evanso 20:febd920ec29e 10 /** Alien class
evanso 27:8bb2bd97c319 11 * @brief Draws and moves aliens
evanso 27:8bb2bd97c319 12 * @author Benjamin Evans, University of Leeds
evanso 27:8bb2bd97c319 13 * @date May 2020
evanso 27:8bb2bd97c319 14 */
evanso 35:577c65bf914e 15 class Alien: public RandomMovement, public CheckCollision {
evanso 19:1bc0a2d22054 16 public:
evanso 19:1bc0a2d22054 17 /** Constructor */
evanso 19:1bc0a2d22054 18 Alien();
evanso 19:1bc0a2d22054 19
evanso 19:1bc0a2d22054 20 /** Destructor */
evanso 19:1bc0a2d22054 21 ~Alien();
evanso 19:1bc0a2d22054 22
evanso 85:87bc28b151d8 23 /** Initialises Alien
evanso 32:c006a9882778 24 * @param position_x_start @details Random x start pos of alien
evanso 32:c006a9882778 25 * @param position_y_start @details Random y start pos of alien
evanso 82:3211b31e9421 26 * @param pad @details Gamepad object
evanso 32:c006a9882778 27 */
evanso 32:c006a9882778 28 void init(Gamepad &pad, int position_x_start, int position_y_start);
evanso 20:febd920ec29e 29
evanso 20:febd920ec29e 30 /** Draws the alien
evanso 27:8bb2bd97c319 31 * @param lcd @details N5110 object
evanso 27:8bb2bd97c319 32 * @param spaceship_pos @details xy spaceship position
evanso 27:8bb2bd97c319 33 * @param d_ @details Direction of joystick
evanso 27:8bb2bd97c319 34 * @param map_length_ @details length of map
evanso 27:8bb2bd97c319 35 * @param position_x_map_ @details x position of map
evanso 85:87bc28b151d8 36 * @param alien_collision @details bool if a collision happened
evanso 20:febd920ec29e 37 */
evanso 27:8bb2bd97c319 38 void draw_alien(N5110 &lcd, Vector2D spaceship_pos, Direction d_,
evanso 34:85ccc16f24d2 39 int map_length_, int position_x_map_, bool alien_collision);
evanso 19:1bc0a2d22054 40
evanso 21:f7d7834e3af1 41 // Accessors and mutators --------------------------------------------------
evanso 20:febd920ec29e 42
evanso 31:6015e8ed859c 43 /** Gets the counter for alien time to fire
evanso 31:6015e8ed859c 44 * @return alien_fire_counter_
evanso 22:053c11a202e1 45 */
evanso 31:6015e8ed859c 46 int get_alien_fire_counter();
evanso 28:a5958497d5ce 47
evanso 82:3211b31e9421 48 /** Sets the position_x_ of alien
evanso 33:7fedd8029473 49 * @param position_x
evanso 33:7fedd8029473 50 */
evanso 33:7fedd8029473 51 void set_alien_x_pos(int position_x);
evanso 33:7fedd8029473 52
evanso 82:3211b31e9421 53 /** Sets the collision_people_element number
evanso 34:85ccc16f24d2 54 * @param people_element
evanso 34:85ccc16f24d2 55 */
evanso 34:85ccc16f24d2 56 void set_collision_people_element(int people_element);
evanso 34:85ccc16f24d2 57
evanso 85:87bc28b151d8 58 /** Gets the collision_people_element number
evanso 34:85ccc16f24d2 59 * @return collision_people_element
evanso 34:85ccc16f24d2 60 */
evanso 34:85ccc16f24d2 61 int get_collision_people_element();
evanso 34:85ccc16f24d2 62
evanso 82:3211b31e9421 63 /** Sets alien track_flag
evanso 34:85ccc16f24d2 64 * @param track_flag_
evanso 34:85ccc16f24d2 65 */
evanso 34:85ccc16f24d2 66 void set_track_flag(bool track_flag);
evanso 34:85ccc16f24d2 67
evanso 40:71f947254fda 68 /** Gets alien track_flag
evanso 40:71f947254fda 69 * @return track_flag_
evanso 40:71f947254fda 70 */
evanso 40:71f947254fda 71 bool get_track_flag();
evanso 40:71f947254fda 72
evanso 19:1bc0a2d22054 73 private:
evanso 19:1bc0a2d22054 74 // Function prototypes -----------------------------------------------------
evanso 21:f7d7834e3af1 75
evanso 21:f7d7834e3af1 76 /** Moves the alien towards the spaceship and around the map
evanso 21:f7d7834e3af1 77 * @param spaceship_pos @details : Position of the spaceship
evanso 21:f7d7834e3af1 78 */
evanso 24:479da6ca0e7e 79 void move_hunt_mode(Vector2D spaceship_pos);
evanso 19:1bc0a2d22054 80
evanso 27:8bb2bd97c319 81 /** Stops the alien from moving off the edge of the map and moves alien
evanso 27:8bb2bd97c319 82 * if the map loops
evanso 24:479da6ca0e7e 83 * @param map_length_@details : length of the map
evanso 27:8bb2bd97c319 84 * @param position_x_map_ @detials : the drawing start posisiton of the
evanso 27:8bb2bd97c319 85 * map
evanso 24:479da6ca0e7e 86 */
evanso 24:479da6ca0e7e 87 void off_screen_x_y_checker(int map_length_, int position_x_map_);
evanso 24:479da6ca0e7e 88
evanso 19:1bc0a2d22054 89 // Variables ---------------------------------------------------------------
evanso 19:1bc0a2d22054 90
evanso 27:8bb2bd97c319 91 /** Alien movement counter */
evanso 28:a5958497d5ce 92 int alien_move_counter_;
evanso 28:a5958497d5ce 93
evanso 28:a5958497d5ce 94 /** Alien fire bullet counter */
evanso 34:85ccc16f24d2 95 int alien_fire_counter_;
evanso 34:85ccc16f24d2 96
evanso 34:85ccc16f24d2 97 /** People element that alien as collided with */
evanso 34:85ccc16f24d2 98 int collision_people_element_;
evanso 34:85ccc16f24d2 99
evanso 85:87bc28b151d8 100 /** Alien abducted people and now track spaceship flag */
evanso 34:85ccc16f24d2 101 bool track_flag_;
evanso 28:a5958497d5ce 102
evanso 19:1bc0a2d22054 103 };
evanso 19:1bc0a2d22054 104
evanso 85:87bc28b151d8 105 #endif