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People/People.cpp@34:85ccc16f24d2, 2020-05-15 (annotated)
- Committer:
- evanso
- Date:
- Fri May 15 12:05:33 2020 +0000
- Revision:
- 34:85ccc16f24d2
- Parent:
- 33:7fedd8029473
- Child:
- 35:577c65bf914e
Added when aliens collide with people, the people are abducted to the top of the screen. Then that alien tracks the spaceship and moves towards it rather than randomly moving.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
evanso | 33:7fedd8029473 | 1 | #include "People.h" |
evanso | 33:7fedd8029473 | 2 | |
evanso | 33:7fedd8029473 | 3 | const int k_people_sprite[5][4] = { |
evanso | 33:7fedd8029473 | 4 | { 0,1,1,0,}, |
evanso | 33:7fedd8029473 | 5 | { 1,1,1,1,}, |
evanso | 33:7fedd8029473 | 6 | { 1,1,1,1,}, |
evanso | 33:7fedd8029473 | 7 | { 0,1,1,0,}, |
evanso | 33:7fedd8029473 | 8 | { 0,1,1,0,}, |
evanso | 33:7fedd8029473 | 9 | }; |
evanso | 33:7fedd8029473 | 10 | |
evanso | 33:7fedd8029473 | 11 | People::People() { |
evanso | 33:7fedd8029473 | 12 | |
evanso | 33:7fedd8029473 | 13 | } |
evanso | 33:7fedd8029473 | 14 | |
evanso | 33:7fedd8029473 | 15 | People::~People() { |
evanso | 33:7fedd8029473 | 16 | |
evanso | 33:7fedd8029473 | 17 | } |
evanso | 33:7fedd8029473 | 18 | |
evanso | 33:7fedd8029473 | 19 | void People::init(Gamepad &pad, int position_x_start) { |
evanso | 33:7fedd8029473 | 20 | position_x_ = position_x_start; |
evanso | 33:7fedd8029473 | 21 | position_y_ = 43; |
evanso | 34:85ccc16f24d2 | 22 | alien_collision_flag = false; |
evanso | 34:85ccc16f24d2 | 23 | people_move_counter_ = 0; |
evanso | 34:85ccc16f24d2 | 24 | random_move_counter_ = 0; |
evanso | 33:7fedd8029473 | 25 | } |
evanso | 33:7fedd8029473 | 26 | |
evanso | 34:85ccc16f24d2 | 27 | void People::draw_people(N5110 &lcd, Direction d_, int map_length_, |
evanso | 34:85ccc16f24d2 | 28 | int position_x_map_){ |
evanso | 34:85ccc16f24d2 | 29 | position_x_ += calc_sprite_movement(d_); |
evanso | 34:85ccc16f24d2 | 30 | lcd.drawSprite(position_x_, position_y_, 5, 4, (int*)k_people_sprite); |
evanso | 34:85ccc16f24d2 | 31 | off_screen_x_y_checker(map_length_, position_x_map_); |
evanso | 34:85ccc16f24d2 | 32 | |
evanso | 34:85ccc16f24d2 | 33 | // move alien to top of screen if collision with alien |
evanso | 34:85ccc16f24d2 | 34 | if(alien_collision_flag){ |
evanso | 34:85ccc16f24d2 | 35 | //people moves on its own but at half speed of spaceship |
evanso | 34:85ccc16f24d2 | 36 | if (people_move_counter_%2 == 0) { |
evanso | 34:85ccc16f24d2 | 37 | if (random_move_counter_ == 0){ |
evanso | 34:85ccc16f24d2 | 38 | //move alien to top of screen |
evanso | 34:85ccc16f24d2 | 39 | random_direction_ = 6; |
evanso | 34:85ccc16f24d2 | 40 | random_move_counter_ = 43; |
evanso | 34:85ccc16f24d2 | 41 | } |
evanso | 34:85ccc16f24d2 | 42 | move_direction(); |
evanso | 34:85ccc16f24d2 | 43 | off_screen_x_y_checker(map_length_, position_x_map_); |
evanso | 34:85ccc16f24d2 | 44 | random_move_counter_ --; |
evanso | 34:85ccc16f24d2 | 45 | } |
evanso | 33:7fedd8029473 | 46 | } |
evanso | 34:85ccc16f24d2 | 47 | people_move_counter_++; |
evanso | 34:85ccc16f24d2 | 48 | } |
evanso | 34:85ccc16f24d2 | 49 | |
evanso | 34:85ccc16f24d2 | 50 | void People::off_screen_x_y_checker(int map_length_, int position_x_map_){ |
evanso | 34:85ccc16f24d2 | 51 | // loops the people round if it reaches the end of the map |
evanso | 34:85ccc16f24d2 | 52 | if(position_x_ <= (84 - map_length_)){ |
evanso | 34:85ccc16f24d2 | 53 | position_x_ += map_length_; |
evanso | 34:85ccc16f24d2 | 54 | }else if (position_x_ >= map_length_){ |
evanso | 34:85ccc16f24d2 | 55 | position_x_ -= map_length_ + 10; |
evanso | 34:85ccc16f24d2 | 56 | } |
evanso | 34:85ccc16f24d2 | 57 | } |
evanso | 34:85ccc16f24d2 | 58 | |
evanso | 34:85ccc16f24d2 | 59 | bool People::check_alien_collision(Alien alien) { |
evanso | 34:85ccc16f24d2 | 60 | bool collision = false; |
evanso | 34:85ccc16f24d2 | 61 | Vector2D alien_pos = alien.get_pos(); |
evanso | 34:85ccc16f24d2 | 62 | |
evanso | 34:85ccc16f24d2 | 63 | // checks collision of top left corner of alien with people |
evanso | 34:85ccc16f24d2 | 64 | if(alien_pos.x >= position_x_ && |
evanso | 34:85ccc16f24d2 | 65 | alien_pos.x <= (position_x_ + 4) && |
evanso | 34:85ccc16f24d2 | 66 | position_y_ <= alien_pos.y && |
evanso | 34:85ccc16f24d2 | 67 | alien_pos.y <= (position_y_ + 5)){ |
evanso | 34:85ccc16f24d2 | 68 | collision = true; |
evanso | 34:85ccc16f24d2 | 69 | alien_collision_flag = true; |
evanso | 34:85ccc16f24d2 | 70 | |
evanso | 34:85ccc16f24d2 | 71 | // checks collision of top right corner of alien with people |
evanso | 34:85ccc16f24d2 | 72 | }else if((alien_pos.x + 7) >= position_x_ && |
evanso | 34:85ccc16f24d2 | 73 | (alien_pos.x + 7) <= (position_x_ + 4) && |
evanso | 34:85ccc16f24d2 | 74 | position_y_ <= alien_pos.y && |
evanso | 34:85ccc16f24d2 | 75 | alien_pos.y <= (position_y_ + 5)){ |
evanso | 34:85ccc16f24d2 | 76 | collision = true; |
evanso | 34:85ccc16f24d2 | 77 | alien_collision_flag = true; |
evanso | 34:85ccc16f24d2 | 78 | |
evanso | 34:85ccc16f24d2 | 79 | // checks collision of bottom left corner of alien with people |
evanso | 34:85ccc16f24d2 | 80 | }else if(alien_pos.x >= position_x_ && |
evanso | 34:85ccc16f24d2 | 81 | alien_pos.x <= (position_x_ + 4) && |
evanso | 34:85ccc16f24d2 | 82 | position_y_ <= (alien_pos.y + 6)&& |
evanso | 34:85ccc16f24d2 | 83 | (alien_pos.y + 6) <= (position_y_ + 5)){ |
evanso | 34:85ccc16f24d2 | 84 | collision = true; |
evanso | 34:85ccc16f24d2 | 85 | alien_collision_flag = true; |
evanso | 34:85ccc16f24d2 | 86 | |
evanso | 34:85ccc16f24d2 | 87 | // checks collision of bottom right corner of alien with people |
evanso | 34:85ccc16f24d2 | 88 | }else if((alien_pos.x + 7) >= position_x_ && |
evanso | 34:85ccc16f24d2 | 89 | (alien_pos.x + 7) <= (position_x_ + 4) && |
evanso | 34:85ccc16f24d2 | 90 | position_y_ <= (alien_pos.y + 6) && |
evanso | 34:85ccc16f24d2 | 91 | (alien_pos.y + 6) <= (position_y_ + 5)){ |
evanso | 34:85ccc16f24d2 | 92 | collision = true; |
evanso | 34:85ccc16f24d2 | 93 | alien_collision_flag = true; |
evanso | 34:85ccc16f24d2 | 94 | } |
evanso | 34:85ccc16f24d2 | 95 | return collision; |
evanso | 34:85ccc16f24d2 | 96 | } |
evanso | 34:85ccc16f24d2 | 97 | |
evanso | 34:85ccc16f24d2 | 98 | bool People::get_alien_collision_flag(){ |
evanso | 34:85ccc16f24d2 | 99 | return alien_collision_flag; |
evanso | 34:85ccc16f24d2 | 100 | } |