Ben Evans University Second Year Project. Game Called Defender.
Hello, soldier, you have been specially selected as the defender of planet earth.
Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.
But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.
As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.
People/People_test.h@87:832ca78426b5, 2020-05-27 (annotated)
- Committer:
- evanso
- Date:
- Wed May 27 02:06:05 2020 +0000
- Revision:
- 87:832ca78426b5
- Parent:
- 85:87bc28b151d8
Final Submission. I have read and agreed with Statement of Academic Integrity.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
evanso | 37:a05eac7fcb4c | 1 | #ifndef PEOPLE_TEST_H |
evanso | 37:a05eac7fcb4c | 2 | #define PEOPLE_TEST_H |
evanso | 37:a05eac7fcb4c | 3 | |
evanso | 37:a05eac7fcb4c | 4 | /** People Test |
evanso | 37:a05eac7fcb4c | 5 | * @brief Checks People draw corectly and moves joystick direction |
evanso | 37:a05eac7fcb4c | 6 | * @author Benjamin Evans, University of Leeds |
evanso | 37:a05eac7fcb4c | 7 | * @date April 2020 |
evanso | 37:a05eac7fcb4c | 8 | * @return true if test are passed |
evanso | 37:a05eac7fcb4c | 9 | */ |
evanso | 37:a05eac7fcb4c | 10 | bool people_draw_test(Direction d_, int expected_pixel_status, int expected_x){ |
evanso | 85:87bc28b151d8 | 11 | // Objects required for test |
evanso | 37:a05eac7fcb4c | 12 | Gamepad pad; |
evanso | 37:a05eac7fcb4c | 13 | Map map; |
evanso | 37:a05eac7fcb4c | 14 | People people; |
evanso | 37:a05eac7fcb4c | 15 | N5110 lcd; |
evanso | 37:a05eac7fcb4c | 16 | |
evanso | 37:a05eac7fcb4c | 17 | // Initialises |
evanso | 37:a05eac7fcb4c | 18 | pad.init(); |
evanso | 37:a05eac7fcb4c | 19 | lcd.init(); |
evanso | 37:a05eac7fcb4c | 20 | map.init(pad); |
evanso | 37:a05eac7fcb4c | 21 | people.init(pad,expected_x), |
evanso | 37:a05eac7fcb4c | 22 | |
evanso | 37:a05eac7fcb4c | 23 | printf(" expected pixel status = %d ",expected_pixel_status); |
evanso | 37:a05eac7fcb4c | 24 | |
evanso | 37:a05eac7fcb4c | 25 | // Draws people |
evanso | 37:a05eac7fcb4c | 26 | people.draw_people(lcd, d_, map.get_length_map(), map.get_position_x_map()); |
evanso | 37:a05eac7fcb4c | 27 | |
evanso | 82:3211b31e9421 | 28 | // Gets the position of person as it's random |
evanso | 37:a05eac7fcb4c | 29 | Vector2D people_pos = people.get_pos(); |
evanso | 37:a05eac7fcb4c | 30 | |
evanso | 37:a05eac7fcb4c | 31 | // Reads pixel where person is expected to be drawn |
evanso | 37:a05eac7fcb4c | 32 | int actual_pixel_status = lcd.getPixel(people_pos.x + 1, |
evanso | 37:a05eac7fcb4c | 33 | people_pos.y + 1); |
evanso | 37:a05eac7fcb4c | 34 | |
evanso | 85:87bc28b151d8 | 35 | // Checks if pixel is drawn and therefor testing it hasn’t gone of screen |
evanso | 37:a05eac7fcb4c | 36 | if (actual_pixel_status == expected_pixel_status) { |
evanso | 37:a05eac7fcb4c | 37 | printf ( "Passed!\n"); |
evanso | 37:a05eac7fcb4c | 38 | return true; |
evanso | 37:a05eac7fcb4c | 39 | } else { |
evanso | 37:a05eac7fcb4c | 40 | printf ( "Failed! value = %d (expecting %d)\n", actual_pixel_status, |
evanso | 37:a05eac7fcb4c | 41 | expected_pixel_status); |
evanso | 37:a05eac7fcb4c | 42 | return false; |
evanso | 37:a05eac7fcb4c | 43 | } |
evanso | 37:a05eac7fcb4c | 44 | } |
evanso | 38:75bd968daa31 | 45 | |
evanso | 38:75bd968daa31 | 46 | bool check_alien_collision_test(bool expected_collision, int expected_x){ |
evanso | 38:75bd968daa31 | 47 | |
evanso | 85:87bc28b151d8 | 48 | // Objects required for test |
evanso | 38:75bd968daa31 | 49 | Alien alien; |
evanso | 38:75bd968daa31 | 50 | People people; |
evanso | 38:75bd968daa31 | 51 | Gamepad pad; |
evanso | 38:75bd968daa31 | 52 | |
evanso | 38:75bd968daa31 | 53 | // Initialise people x start position |
evanso | 38:75bd968daa31 | 54 | people.init(pad,expected_x); |
evanso | 38:75bd968daa31 | 55 | |
evanso | 38:75bd968daa31 | 56 | printf("collision = %s : " ,expected_collision ? "true" : "false"); |
evanso | 38:75bd968daa31 | 57 | |
evanso | 85:87bc28b151d8 | 58 | // Initialise alien to people position |
evanso | 38:75bd968daa31 | 59 | alien.init(pad,expected_x,43); |
evanso | 38:75bd968daa31 | 60 | |
evanso | 38:75bd968daa31 | 61 | // Checks collision function |
evanso | 38:75bd968daa31 | 62 | bool actual_collision = people.check_alien_collision(alien); |
evanso | 38:75bd968daa31 | 63 | |
evanso | 85:87bc28b151d8 | 64 | // Checks if collision is expected |
evanso | 38:75bd968daa31 | 65 | if (actual_collision == expected_collision) { |
evanso | 38:75bd968daa31 | 66 | printf ( "Passed!\n"); |
evanso | 38:75bd968daa31 | 67 | return true; |
evanso | 38:75bd968daa31 | 68 | } else { |
evanso | 38:75bd968daa31 | 69 | printf ("Failed! value = %s (expecting %d)\n", |
evanso | 38:75bd968daa31 | 70 | actual_collision ? "true" : "false", |
evanso | 38:75bd968daa31 | 71 | expected_collision ? "true" : "false"); |
evanso | 38:75bd968daa31 | 72 | return false; |
evanso | 38:75bd968daa31 | 73 | } |
evanso | 38:75bd968daa31 | 74 | } |
evanso | 85:87bc28b151d8 | 75 | #endif |