Changed @ to degree sign and < to -
Fork of SLCD by
SLCD.h
- Committer:
- eseifert
- Date:
- 2016-11-29
- Revision:
- 14:6cf17d126638
- Parent:
- 10:ef2b3b7f1b01
File content as of revision 14:6cf17d126638:
#pragma once #include "mbed.h" /* ------ sample usage------ #include "mbed.h" #include "SLCD.h" SLCD slcd; main() { slcd.printf("1.2.3.4"); // standard printf function, only charaters in ASCII_TO_WF_CODIFICATION_TABLE will display // Dots printed using decimal points slcd.putc('A'); // prints a single character slcd.clear(); // All segments off slcd.All_Segments(y); // y=1 for ALL segments on, 0 for ALL segments off slcd.DP(x, true/false); // Set/Clear decimal point. x=0, 1 or 2. // Does nothing if invalid decimal point slcd.DPx(y); // x=DP1 to DP3, y=1 for on 0 for off (legacy) slcd.Colon(y); // y=1 for on, 0 for off slcd.CharPosition=x; // x=0 to 3, 0 is start position slcd.Home(); // sets next charater to posistion 0 (start) slcd.Contrast (x); // set contrast x=0 - 15, 0 lightest, 15 darkest slcd.blink(x); // set display to blink, 0-7 is blink rate (default = 3), -1 disables blink slcd.deepsleepEnable(x);// true (default) keeps the lcd enabled in deepsleep, false disables its 4MHz internal oscillator clock. Total power consumption ~= 40uA } */ /** * SLCD peripheral of the FRDM-KL46Z\n Inherits mbed::Stream and supports the majority of Stream functions. @code #include "mbed.h" #include "SLCD.h" SLCD slcd; main() { slcd.Home(); // Moves cursor to position 0 (start) slcd.printf("1.2.3.4"); // Standard printf function, only characters in ASCII_TO_WF_CODIFICATION_TABLE will display // Dots printed using decimal points slcd.putc('A'); // Prints a single character while(1); // Wait forever } @endcode */ class SLCD : public Stream { public: //! Construct an SLCD object SLCD(); //! Move the SLCD cursor to the first character void Home(); /** * Set contrast * @param lbContrast 0 - 15, 0 lightest, 15 darkest */ void Contrast (uint8_t lbContrast); void All_Segments (int); //! Turn off all segments void clear(); /** * Turn a decimal point on or off * @param pos decimal point position: 0-2 * @param on True or False */ void DP(int pos, bool on); void DP1 (int); void DP2 (int); void DP3 (int); //! Turn the colon symbol on or off void Colon (bool on); //! Current cursor position uint8_t CharPosition; void blink(int blink = 3); void deepsleepEnable(bool enable); private: void Write_Char(char lbValue); void init(); virtual int _putc(int c); virtual int _getc() { return 0; } };