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Revenge of the Mouse
Dependencies: 4DGL-uLCD-SE EthernetInterface Game_Synchronizer LCD_fonts MMA8452 SDFileSystem mbed-rtos mbed wave_player
Fork of 2035_Tanks_Shell by
main.cpp
- Committer:
- jford38
- Date:
- 2015-10-22
- Revision:
- 9:ee330b1ba394
- Parent:
- 8:e6dd05393290
- Child:
- 10:5da9b27e050e
File content as of revision 9:ee330b1ba394:
// Student Side. #include "mbed.h" #include "game_synchronizer.h" DigitalOut led1(LED1); DigitalOut led2(LED2); DigitalOut led3(LED3); DigitalOut led4(LED4); DigitalIn pb_l(p24); // left button DigitalIn pb_r(p21); // right button DigitalIn pb_u(p22); // up button DigitalIn pb_d(p23); // down button uLCD_4DGL uLCD(p9,p10,p11); // LCD (serial tx, serial rx, reset pin;) Game_Synchronizer sync(PLAYER1); // (tx, rx, rst, player mode) // For debug only. Don't use in production code. It will slow your game down a lot. Serial pc(USBTX, USBRX); int game_menu(void) { // Figure out what mode the game will be run in. uLCD.locate(0,1); uLCD.puts("Select Mode:"); uLCD.locate(0,3); uLCD.puts(" Single-Player:"); uLCD.locate(0,4); uLCD.puts(" Left Button"); uLCD.locate(0,6); uLCD.puts(" Multi-Player:"); uLCD.locate(0,7); uLCD.puts(" Right Button"); // Right button -> Multiplayer // Left button -> Single player while(1) { if(!pb_r) { return MULTI_PLAYER; } if(!pb_l) { return SINGLE_PLAYER; } } } void game_init(void) { led1 = 0; led2 = 0; led3 = 0; led4 = 0; pb_l.mode(PullUp); pb_r.mode(PullUp); pb_u.mode(PullUp); pb_d.mode(PullUp); pc.printf("\033[2J\033[0;0H"); // Clear the terminal screen. pc.printf("I'm alive! Player 1\n"); // Let us know you made it this far. int mode = game_menu(); sync.init(&uLCD, mode); // Connect to the other player. //sync.cls(); pc.printf("Initialized...\n"); // Let us know you finished initializing. } int main (void) { int* p2_buttons; game_init(); float theta = 0; bool first = true; while(1) { char howdy[] = "Howdy!"; if(first) { sync.background_color(BLUE); sync.cls(); sync.locate(5,0); sync.puts(howdy, sizeof(howdy)); first = false; } sync.line(64,64,64+50*cos(theta),64+50*sin(theta), BLUE); theta += 0.05; sync.line(64,64,64+50*cos(theta),64+50*sin(theta), RED); sync.circle(10,10,100, GREEN); sync.filled_circle(4,4,10, RED); sync.triangle(10,10, 20,20, 20,40, RED); sync.rectangle(100,100, 90,90, GREEN); sync.filled_rectangle(100,100, 110,110, RED); sync.pixel(40, 40, WHITE); sync.update(); p2_buttons = sync.get_button_state(); led1 = p2_buttons[0] ^ !pb_u; led2 = p2_buttons[1] ^ !pb_r; led3 = p2_buttons[2] ^ !pb_d; led4 = p2_buttons[3] ^ !pb_l; //pc.printf("Button State: %x %x %x %x %x\n", buttons[0], buttons[1], buttons[2], buttons[3], buttons[4]); //pc.printf("\033[2J\033[0;0H"); } }