Revenge of the Mouse
Dependencies: 4DGL-uLCD-SE EthernetInterface Game_Synchronizer LCD_fonts MMA8452 SDFileSystem mbed-rtos mbed wave_player
Fork of 2035_Tanks_Shell by
main.cpp
- Committer:
- jford38
- Date:
- 2015-10-22
- Revision:
- 6:3be57cf4bd33
- Parent:
- 5:cfec780c935b
- Child:
- 7:9506f2d84162
File content as of revision 6:3be57cf4bd33:
// Student Side. #include "mbed.h" #include "game_synchronizer.h" DigitalOut led1(LED1); DigitalOut led2(LED2); DigitalOut led3(LED3); DigitalOut led4(LED4); DigitalIn pb_l(p24); // left button DigitalIn pb_r(p21); // right button DigitalIn pb_u(p22); // up button DigitalIn pb_d(p23); // down button Game_Synchronizer sync(p9,p10,p11, PLAYER1); // (tx, rx, rst, player mode) // For debug only. Don't use in production code. It will slow your game down a lot. Serial pc(USBTX, USBRX); void game_init(void) { led1 = 0; led2 = 0; led3 = 0; led4 = 0; pb_l.mode(PullUp); pb_r.mode(PullUp); pb_u.mode(PullUp); pb_d.mode(PullUp); pc.printf("\033[2J\033[0;0H"); // Clear the terminal screen. pc.printf("I'm alive! Player 1\n"); // Let us know you made it this far. sync.init(); // Connect to the other player. pc.printf("Initialized...\n"); // Let us know you finished initializing. } int main (void) { int* buttons; game_init(); float theta = 0; while(1) { sync.line(64,64,64+50*cos(theta),64+50*sin(theta), BLACK); theta += 0.05; sync.line(64,64,64+50*cos(theta),64+50*sin(theta), RED); sync.circle(10,10,100, GREEN); sync.filled_circle(4,4,10, 0xAB); sync.triangle(10,10, 20,20, 20,40, 0xAB); sync.rectangle(100,100, 90,90, GREEN); sync.filled_rectangle(100,100, 110,110, 0xAB); sync.pixel(40, 40, WHITE); sync.update(); buttons = sync.get_button_state(); led1 = buttons[0]; led2 = buttons[1]; led3 = buttons[2]; led4 = buttons[3]; //pc.printf("Button State: %x %x %x %x %x\n", buttons[0], buttons[1], buttons[2], buttons[3], buttons[4]); //pc.printf("\033[2J\033[0;0H"); } }