Revenge of the Mouse

Dependencies:   4DGL-uLCD-SE EthernetInterface Game_Synchronizer LCD_fonts MMA8452 SDFileSystem mbed-rtos mbed wave_player

Fork of 2035_Tanks_Shell by ECE2035 Spring 2015 TA

Revision:
28:fdaa7ecfbd80
Parent:
27:bd55ab4d137c
--- a/Tank/tank.h	Fri Oct 30 11:08:31 2015 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,40 +0,0 @@
-#ifndef TANK_H__
-#define TANK_H__
-
-// This class describes a tank. You may need to add
-// additional member variables (and maybe even member functions)
-// to draw your super cool new tank. 
-
-class Tank {
-    public:
-    
-        int x, y;               // Keep track of your tank's position.
-        int w;                  // Tank width.
-        int h;                  // Tank height. 
-        int tank_color;         // Tank color. Duh :)
-        float barrel_theta;     // Barrel angle. 
-        int barrel_length;      // Length of the barrel.
-        int wheel_rad;          // Radius of the wheels.
-        
-        
-        // Construct a tank given its starting position (sx, sy),
-        // its width and height, and its color.
-        Tank(int sx, int sy, int width, int height, int color);
-        
-        // Calculate the bounding box of your tank for collision checking.
-        int min_x(void);
-        int min_y(void);
-        int max_x(void);
-        int max_y(void);
-        
-        // Calculate the position of the end of the barrel.
-        void barrel_end(int* bx, int* by);
-        
-        // Reposition the tank!
-        void reposition(int dx, int dy, float dtheta);
-        
-        // Draw the tank!
-        void draw();
-};
-
-#endif
\ No newline at end of file