Revenge of the Mouse

Dependencies:   4DGL-uLCD-SE EthernetInterface Game_Synchronizer LCD_fonts MMA8452 SDFileSystem mbed-rtos mbed wave_player

Fork of 2035_Tanks_Shell by ECE2035 Spring 2015 TA

Revision:
28:fdaa7ecfbd80
Parent:
27:bd55ab4d137c
--- a/Tank/tank.cpp	Fri Oct 30 11:08:31 2015 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,65 +0,0 @@
-#include "tank.h"
-#include "globals.h"
-#include "math.h"
-#include "game_synchronizer.h"
-
-extern Game_Synchronizer sync;
-
-// sx is the x-coord of the bottom left corner of the tank
-// sy is the y-coord of the same corner
-// width is the width of the tank
-// height is the height of the tank
-Tank::Tank(int sx, int sy, int width, int height, int color) {
-    x = sx; y = sy;
-    w = width; h = height;
-    tank_color = color;
-    barrel_theta = PI/4.0;
-    barrel_length = w;
-    wheel_rad = 2.0;
-    draw();
-}
-
-// Return the minimum x-coord of your tank's bounding box.
-int Tank::min_x(void) { 
-    return 0;
-}    
-
-// Return the minimum y-coord of your tank's bounding box.
-int Tank::min_y(void) {
-    return 0;
-}
-
-// Return the maximum x-coord of your tank's bounding box.
-int Tank::max_x(void) { 
-    return 0;
-}
-
-// Return the maximum y-coord of your tank's bounding box.
-int Tank::max_y(void) {  
-    return 1;
-}
-
-void Tank::barrel_end(int* bx, int* by) {
-    // Set the x and y coords of the end of the barrel.
-    // *bx = ???
-    // *by = ???
-}
-
-void Tank::reposition(int dx, int dy, float dtheta) {
-    // Blank out the old tank position, and
-    //      Move the tank dx pixels in the x direction.
-    //      Move the tank dy pixels in the y direction.
-    //      Move the tank barrel by an angle dtheta. Don't allow it to go below parallel.
-    
-    // Do collision detection to prevent the tank from hitting things. 
-    // (obstacles, side of the screen, other tanks, etc.)
-}
-
-
-// Example tank draw function. We expect you to get creative on this one!
-void Tank::draw() {
-    sync.line(x + w/2.0, y+h+wheel_rad, x + w/2.0 + barrel_length*cos(barrel_theta), y+h+wheel_rad + barrel_length*sin(barrel_theta), BLACK);
-    sync.filled_rectangle(x, y+wheel_rad, x+w, y+h+wheel_rad, tank_color);
-    sync.filled_circle(x+wheel_rad, y+wheel_rad, wheel_rad, BLACK);
-    sync.filled_circle(x+w-wheel_rad, y+wheel_rad, wheel_rad, BLACK);
-}            
\ No newline at end of file