Revenge of the Mouse

Dependencies:   4DGL-uLCD-SE EthernetInterface Game_Synchronizer LCD_fonts MMA8452 SDFileSystem mbed-rtos mbed wave_player

Fork of 2035_Tanks_Shell by ECE2035 Spring 2015 TA

Revision:
19:7aa3af04d6a8
Parent:
18:18dfc9fb33b5
Child:
20:6a58052b0140
--- a/main.cpp	Wed Oct 28 06:36:24 2015 +0000
+++ b/main.cpp	Wed Oct 28 08:40:55 2015 +0000
@@ -3,9 +3,7 @@
 #include "mbed.h"
 
 #include "SDFileSystem.h"
-#include "Speaker.h"
 #include "wave_player.h"
-
 #include "game_synchronizer.h"
 #include "tank.h"
 #include "bullet.h"
@@ -32,6 +30,7 @@
 Timer frame_timer;                          // Timer
 
 int winner = -1;
+int whose_turn = PLAYER1;
 
 // Ask the user whether to run the game in Single- or Multi-Player mode.
 // Note that this function uses uLCD instead of sync because it is only 
@@ -108,6 +107,24 @@
     pc.printf("Initialized...\n");              // Let us know you finished initializing.
 }
 
+void playSound(char * wav)
+{
+    // open wav file
+    FILE *wave_file;
+    wave_file=fopen(wav,"r");
+
+    if(wave_file == NULL){
+        uLCD.locate(0,4);
+        uLCD.printf("Error in SD");
+        return;
+    }
+    // play wav file
+    player.play(wave_file);
+
+    // close wav file
+    fclose(wave_file);
+}
+
 int main (void) {
     int* p1_inputs;
     int* p2_inputs;
@@ -144,41 +161,61 @@
         float az2 = (float) p2_inputs[6] / 65536.0;
         //pc.printf("P2 X: %f\tY: %f\tZ: %f\n", ax2, ay2, az2);
         
-              
-        if(ax1 >  ACC_THRESHOLD) { t1.reposition(t1.x-1, t1.y, t1.barrel_theta); }
-        if(ax1 < -ACC_THRESHOLD) { t1.reposition(t1.x+1, t1.y, t1.barrel_theta); }
-        if(ax2 >  ACC_THRESHOLD) { t2.reposition(t2.x-1, t2.y, t2.barrel_theta); }
-        if(ax2 < -ACC_THRESHOLD) { t2.reposition(t2.x+1, t2.y, t2.barrel_theta); }
-        
-        if(ay1 >  ACC_THRESHOLD) { t1.reposition(t1.x, t1.y, t1.barrel_theta+PI/30.0); }
-        if(ay1 < -ACC_THRESHOLD) { t1.reposition(t1.x, t1.y, t1.barrel_theta-PI/30.0); }
-        
-        if(ay2 >  ACC_THRESHOLD) { t2.reposition(t2.x, t2.y, t2.barrel_theta+PI/30.0); }
-        if(ay2 < -ACC_THRESHOLD) { t2.reposition(t2.x, t2.y, t2.barrel_theta-PI/30.0); }
-        
-        if(p1_inputs[D_BUTTON]) { b1.shoot(); }
-        if(p2_inputs[D_BUTTON]) { b2.shoot(); }
+        if(whose_turn == PLAYER1) {
+            if(ax1 >  ACC_THRESHOLD) { t1.reposition(-1, 0, 0); }
+            if(ax1 < -ACC_THRESHOLD) { t1.reposition(+1, 0, 0); }
+            
+            if(ay1 >  ACC_THRESHOLD) { t1.reposition(0, 0, +PI/30.0); }
+            if(ay1 < -ACC_THRESHOLD) { t1.reposition(0, 0, -PI/30.0); }
+            
+            if(p1_inputs[D_BUTTON]) { 
+                b1.shoot(); 
+            }
+            
+            float time = frame_timer.read();
+            int pix_color = b1.time_step(time);
+            if(pix_color != CONVERT_24_TO_16_BPP(SKY_COLOR)) { pc.printf("Now it's P1's turn!\n"); whose_turn = PLAYER2; }
+            if(pix_color == CONVERT_24_TO_16_BPP(t1.tank_color) || pix_color == CONVERT_24_TO_16_BPP(t2.tank_color)) { 
+                sync.update();
+                pc.printf("P2 wins!"); 
+                winner = PLAYER1;
+                break;
+            }
+        } else if(whose_turn == PLAYER2) {
+            
+            if((sync.play_mode == MULTI_PLAYER && ax2 >  ACC_THRESHOLD) || (sync.play_mode == SINGLE_PLAYER && ax1 >  ACC_THRESHOLD)) { 
+                t2.reposition(-1, 0, 0);
+            }
+            if((sync.play_mode == MULTI_PLAYER && ax2 < -ACC_THRESHOLD) || (sync.play_mode == SINGLE_PLAYER && ax1 < -ACC_THRESHOLD)) {
+                t2.reposition(+1, 0, 0);
+            }
+            if((sync.play_mode == MULTI_PLAYER && ay2 >  ACC_THRESHOLD) || (sync.play_mode == SINGLE_PLAYER && ay1 >  ACC_THRESHOLD)) { 
+                t2.reposition(0, 0, -PI/30.0);
+            }
+            if((sync.play_mode == MULTI_PLAYER && ay2 < -ACC_THRESHOLD) || (sync.play_mode == SINGLE_PLAYER && ay1 < -ACC_THRESHOLD)) { 
+                t2.reposition(0, 0, +PI/30.0);
+            }
+            if((sync.play_mode == MULTI_PLAYER && p2_inputs[D_BUTTON]) || (sync.play_mode == SINGLE_PLAYER && p1_inputs[D_BUTTON])) { 
+                b2.shoot(); 
+            }
+                
+            float time = frame_timer.read();
+            int pix_color = b2.time_step(time);
+            if(pix_color != CONVERT_24_TO_16_BPP(SKY_COLOR)) { pc.printf("Now it's P1's turn!\n"); whose_turn = PLAYER1; }
+            if(pix_color == CONVERT_24_TO_16_BPP(t1.tank_color) || pix_color == CONVERT_24_TO_16_BPP(t2.tank_color)) { 
+                sync.update();
+                pc.printf("P1 wins!"); 
+                winner = PLAYER2;
+                break;
+            }
+        }
 
-        float time = frame_timer.read();
-        int retval = b1.time_step(time);
-        if(retval == t2.tank_color) { 
-            sync.update();
-            pc.printf("P1 wins!"); 
-            winner = PLAYER1;
-            break;
-        }
-        retval = b2.time_step(time);
-        if(retval == t1.tank_color) { 
-            sync.update();
-            pc.printf("P2 wins!"); 
-            winner = PLAYER2;
-            break;
-        }
-        
         frame_timer.reset();
         sync.update();
     } 
     
+    playSound("/sd/BUZZER.wav");
+        
     // This dies after a while, and I have NO IDEA WHY.
     int i = 0;
     while(1) {