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Revenge of the Mouse
Dependencies: 4DGL-uLCD-SE EthernetInterface Game_Synchronizer LCD_fonts MMA8452 SDFileSystem mbed-rtos mbed wave_player
Fork of 2035_Tanks_Shell by
Diff: main.cpp
- Revision:
- 10:5da9b27e050e
- Parent:
- 9:ee330b1ba394
- Child:
- 11:f455e907baba
--- a/main.cpp Thu Oct 22 21:34:00 2015 +0000 +++ b/main.cpp Fri Oct 23 03:33:35 2015 +0000 @@ -2,6 +2,13 @@ #include "mbed.h" #include "game_synchronizer.h" +#include "math.h" + +#define SKY_COLOR 0x7EC0EE +#define GND_COLOR 0x66CD00 +#define TANK_RED 0xCD0000 +#define TANK_BLUE 0x000080 +#define PI 3.1415926535797 DigitalOut led1(LED1); DigitalOut led2(LED2); @@ -13,6 +20,7 @@ DigitalIn pb_u(p22); // up button DigitalIn pb_d(p23); // down button + uLCD_4DGL uLCD(p9,p10,p11); // LCD (serial tx, serial rx, reset pin;) Game_Synchronizer sync(PLAYER1); // (tx, rx, rst, player mode) @@ -24,6 +32,7 @@ // Figure out what mode the game will be run in. + uLCD.current_orientation = IS_LANDSCAPE; uLCD.locate(0,1); uLCD.puts("Select Mode:"); uLCD.locate(0,3); @@ -42,6 +51,52 @@ } } +void map_init() { + sync.background_color(SKY_COLOR); + sync.cls(); + sync.filled_rectangle(0,0,128,20, GND_COLOR); + sync.filled_rectangle(59, 20, 69, 60, BLACK); + sync.update(); +} + +class Tank { + public: + int x, y; + int w; + int h; + int tank_color; + float barrel_theta; + int barrel_length; + int wheel_rad; + + Tank(int sx, int sy, int width, int height, int color) { + x = sx; y = sy; + w = width; h = height; + tank_color = color; + barrel_theta = PI/4.0; + barrel_length = w; + wheel_rad = 2.0; + draw(); + } + int min_x(void) { return x; } + int min_y(void) { return y; } + int max_x(void) { return x + w; } + int max_y(void) { return y + h + wheel_rad + ceil(barrel_length*sin(barrel_theta)); } + + void reposition(int new_x, int new_y, int new_theta) { + sync.filled_rectangle(min_x(), min_y(), max_x(), max_y(), SKY_COLOR); + sync.line(x + w/2.0, y+h+wheel_rad, x + w/2.0 + barrel_length*cos(barrel_theta), y+h + barrel_length*sin(barrel_theta), SKY_COLOR); + x = new_x; y = new_y; barrel_theta = new_theta; + draw(); + } + void draw() { + sync.line(x + w/2.0, y+h+wheel_rad, x + w/2.0 + barrel_length*cos(barrel_theta), y+h+wheel_rad + barrel_length*sin(barrel_theta), BLACK); + sync.filled_rectangle(x, y+wheel_rad, x+w, y+h+wheel_rad, tank_color); + sync.filled_circle(x+wheel_rad, y+wheel_rad, wheel_rad, BLACK); + sync.filled_circle(x+w-wheel_rad, y+wheel_rad, wheel_rad, BLACK); + } +}; + void game_init(void) { led1 = 0; led2 = 0; led3 = 0; led4 = 0; @@ -55,7 +110,7 @@ pc.printf("I'm alive! Player 1\n"); // Let us know you made it this far. int mode = game_menu(); sync.init(&uLCD, mode); // Connect to the other player. - //sync.cls(); + map_init(); pc.printf("Initialized...\n"); // Let us know you finished initializing. } @@ -64,30 +119,11 @@ game_init(); - float theta = 0; - bool first = true; + Tank t1(4, 20, 12, 8, TANK_RED); + Tank t2(111, 20, 12, 8, TANK_BLUE); while(1) { - - char howdy[] = "Howdy!"; - if(first) { - sync.background_color(BLUE); - sync.cls(); - - sync.locate(5,0); - sync.puts(howdy, sizeof(howdy)); - first = false; - } - sync.line(64,64,64+50*cos(theta),64+50*sin(theta), BLUE); - theta += 0.05; - sync.line(64,64,64+50*cos(theta),64+50*sin(theta), RED); - sync.circle(10,10,100, GREEN); - sync.filled_circle(4,4,10, RED); - sync.triangle(10,10, 20,20, 20,40, RED); - sync.rectangle(100,100, 90,90, GREEN); - sync.filled_rectangle(100,100, 110,110, RED); - sync.pixel(40, 40, WHITE); - + sync.line(0,0, 5,5, BLACK); sync.update(); p2_buttons = sync.get_button_state(); @@ -96,8 +132,5 @@ led2 = p2_buttons[1] ^ !pb_r; led3 = p2_buttons[2] ^ !pb_d; led4 = p2_buttons[3] ^ !pb_l; - - //pc.printf("Button State: %x %x %x %x %x\n", buttons[0], buttons[1], buttons[2], buttons[3], buttons[4]); - //pc.printf("\033[2J\033[0;0H"); } } \ No newline at end of file