Revenge of the Mouse
Dependencies: 4DGL-uLCD-SE EthernetInterface Game_Synchronizer LCD_fonts MMA8452 SDFileSystem mbed-rtos mbed wave_player
Fork of 2035_Tanks_Shell by
Diff: Bullet/bullet.cpp
- Revision:
- 26:317310d660b2
- Parent:
- 23:77049670cae6
- Child:
- 27:bd55ab4d137c
--- a/Bullet/bullet.cpp Fri Oct 30 09:07:49 2015 +0000 +++ b/Bullet/bullet.cpp Fri Oct 30 09:18:28 2015 +0000 @@ -33,8 +33,8 @@ // If the bullet hasn't hit anything, // redraw the bullet at its new location. // If it has hit something (obstacle, tank, edge of the screen), - // set the in_flight flag back to false and return - // one of the following codes. + // set the in_flight flag back to false, explode the nearby area, + // and return one of the following codes. // // return codes: // BULLET_NO_COLLISION: no collision