Mini SmartGPU Intelligent Graphics Processor- Vizic Technologies 2012
Dependencies: MINISMARTGPU mbed
Diff: main.cpp
- Revision:
- 0:59e3d3991c14
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Thu Aug 30 21:51:28 2012 +0000 @@ -0,0 +1,72 @@ +/********************************************************* +VIZIC TECHNOLOGIES. COPYRIGHT 2012. +THE DATASHEETS, SOFTWARE AND LIBRARIES ARE PROVIDED "AS IS." +VIZIC EXPRESSLY DISCLAIM ANY WARRANTY OF ANY KIND, WHETHER +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, +OR NONINFRINGEMENT. IN NO EVENT SHALL VIZIC BE LIABLE FOR +ANY INCIDENTAL, SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES, +LOST PROFITS OR LOST DATA, HARM TO YOUR EQUIPMENT, COST OF +PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY OR SERVICES, +ANY CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT LIMITED TO +ANY DEFENCE THEREOF), ANY CLAIMS FOR INDEMNITY OR CONTRIBUTION, +OR OTHER SIMILAR COSTS. +*********************************************************/ +/**************************************************************************************/ +/*MINI SMARTGPU intelligent embedded graphics processor unit + those examples are for use the MINI SMARTGPU with the mbed microcontoller, just connect tx,rx,and reset + Board: + http://vizictechnologies.com/#/mini-smart-gpu/4566376187 + + www.vizictechnologies.com + Vizic Technologies copyright 2012*/ +/**************************************************************************************/ +/**************************************************************************************/ + +#include "mbed.h" +#include "MINISMARTGPU.h" + +MINISMARTGPU lcd(p13,p14,p15); //(TX,RX,Reset); Create Object "lcd" + +// defines for balls +#define radiusBall1 7 //ball1 size +#define colourBall1 RED //ball1 colour + +//variables used by move ball method +int speedBall1=2; //ball1 moving speed - amount of pixels that ball move each time +int dirx1=1; //xball1 initial positive direction +int diry1=-1; //yball1 initial negative direction +int xBall1=80; //x initial position of ball1 +int yBall1=60; //y initial position of ball1 + +/***************************************************/ +//Function that updates the current position of the ball1 +void moveBall1(){ + lcd.drawCircle(xBall1,yBall1,radiusBall1,BLACK,FILL); // Erase previous ball position + xBall1+=(dirx1*speedBall1); // Calculate new x coordinate for ball1 + yBall1+=(diry1*speedBall1); // Calculate new y coordinate for ball1 + lcd.drawCircle(xBall1,yBall1,radiusBall1,colourBall1,FILL); // Draw new ball position + if((xBall1+speedBall1+radiusBall1)>158 | (xBall1-speedBall1-radiusBall1)<=1){ // if ball reaches the left or right corner, we invert moving direction + dirx1= dirx1*(-1); // Invert the moving direction by multiplying by -1 + } + if((yBall1+speedBall1+radiusBall1)>126 | (yBall1-speedBall1-radiusBall1)<=1){ // if ball reaches the top or bottom corner, we invert moving direction + diry1= diry1*(-1); // Invert the moving direction by multiplying by -1 + } +} + +/**********************************************************************************/ +/**********************************************************************************/ +/**********************************************************************************/ +int main() { + lcd.reset(); //physically reset MINISMARTGPU + lcd.start(); //initialize the MINISMARTGPU processor + wait_ms(200); + + lcd.baudChange(1000000); //set a fast baud! for fast drawing + lcd.drawRectangle(0,0,159,127,YELLOW,UNFILL); //draw corners + + while(1){ // Loop forever + moveBall1(); // move ball1 + wait_ms(15); // wait a little + } +}