Vizic Technologies
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BounceBall
SMARTGPU bounce ball demo
Diff: main.cpp
- Revision:
- 0:d36fc6fb6704
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Wed Sep 14 05:31:16 2011 +0000 @@ -0,0 +1,54 @@ +/**************************************************************************************/ +/*SMARTGPU intelligent embedded graphics processor unit + those examples are for use the SMARTGPU with the mbed microcontoller, just connect tx,rx,and reset + Board: + http://www.vizictechnologies.com/#/desarrollo/4554296549 + + www.vizictechnologies.com + Vizic Technologies copyright 2011 */ +/**************************************************************************************/ +/**************************************************************************************/ + +#include "mbed.h" +#include "SMARTGPU.h" + +SMARTGPU lcd(p13,p14,p15); //(TX,RX,Reset); + +// defines for balls +#define radiusBall1 10 //ball1 size +#define colourBall1 BLUE //ball1 colour + +//variables used by move ball method +int speedBall1=3; //ball1 moving speed - amount of pixels that ball move each time +int dirx1=1; //xball1 initial positive direction +int diry1=-1; //yball1 initial negative direction +int xBall1=300; //x initial position of ball1 +int yBall1=100; //y initial position of ball1 + +/***************************************************/ +//Function that updates the current position of the ball1 +void moveBall1(){ + lcd.drawCircle(xBall1,yBall1,radiusBall1,BLACK,FILL); // Erase previous ball position + xBall1+=(dirx1*speedBall1); // Calculate new x coordinate for ball1 + yBall1+=(diry1*speedBall1); // Calculate new y coordinate for ball1 + lcd.drawCircle(xBall1,yBall1,radiusBall1,colourBall1,FILL); // Draw new ball position + if((xBall1+speedBall1+radiusBall1)>318 | (xBall1-speedBall1-radiusBall1)<=1){ // if ball reaches the left or right corner, we invert moving direction + dirx1= dirx1*(-1); // Invert the moving direction by multiplying by -1 + } + if((yBall1+speedBall1+radiusBall1)>238 | (yBall1-speedBall1-radiusBall1)<=1){ // if ball reaches the top or bottom corner, we invert moving direction + diry1= diry1*(-1); // Invert the moving direction by multiplying by -1 + } +} + +int main() { + lcd.reset(); //physically reset SMARTGPU + lcd.start(); //initialize the SMARTGPU processor + + lcd.baudChange(1000000); //set a fast baud! for fast drawing + lcd.drawRectangle(0,0,319,239,YELLOW,UNFILL); //draw corners + + while(1){ // Loop forever + moveBall1(); // move ball1 + wait_ms(15); // wait a little + } +}