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Example for the LPC4088 QSB Base Board
GlobeDemo.h
- Committer:
- embeddedartists
- Date:
- 2014-01-08
- Revision:
- 0:7dd43900b657
File content as of revision 0:7dd43900b657:
#ifndef GLOBEDEMO_H #define GLOBEDEMO_H #include "Graphics.h" #include "GFXFb.h" class GlobeDemo { public: /** Set the address of the frame buffer to use. * * It is the content of the frame buffer that is shown on the * display. All the drawing on the frame buffer can be done * 'offline' and whenever it should be shown this function * can be called with the address of the offline frame buffer. * * @param pFrameBuf Pointer to the frame buffer, which must be * 3 times as big as the frame size (for tripple * buffering). * dispWidth The width of the display (in pixels). * dispHeight The height of the display (in pixels). * loops Number of loops in the demo code. * delayMs Delay in milliseconds between schreen updates. * * @returns * none */ GlobeDemo(uint8_t *pFrameBuf, uint16_t dispWidth, uint16_t dispHeight); void run(uint32_t loops, uint32_t delayMs); private: enum Constants { BACKGROUND_COLOR = BLACK, LARGE_CIRCLE_COLOR = 0x39e7, //DARK_GRAY SMALL_CIRCLE_FRONT_COLOR = WHITE, SMALL_CIRCLE_BACK_COLOR = 0x7bef, //LIGHT_GRAY }; int32_t windowX; int32_t windowY; uint16_t *pFrmBuf; uint16_t *pFrmBuf1; uint16_t *pFrmBuf2; uint16_t *pFrmBuf3; Graphics graphics; unsigned short isqrt(unsigned long a) const; short _sin(short y) const; short _cos(short y) const; short isine(short x) const; short icosine(short x) const; void rotate_z(uint32_t angle); void rotate_y(uint32_t angle); void initialize(); void render(uint32_t idx); }; #endif /* GLOBEDEMO_H */