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Example for the LPC4088 QSB Base Board
GlobeDemo.cpp
- Committer:
- embeddedartists
- Date:
- 2014-04-09
- Revision:
- 1:6131a78e7e97
- Parent:
- 0:7dd43900b657
File content as of revision 1:6131a78e7e97:
/****************************************************************************** * Includes *****************************************************************************/ #include "mbed.h" #include "LcdController.h" #include "EaLcdBoard.h" #include "GlobeDemo.h" #include <math.h> //#include "wchar.h" /****************************************************************************** * Typedefs and defines *****************************************************************************/ #define NUM_OF_DOTS 50 /****************************************************************************** * Local variables *****************************************************************************/ /****************************************************************************** * External variables *****************************************************************************/ extern EaLcdBoard lcdBoard; extern bool abortTest; /****************************************************************************** * Local functions *****************************************************************************/ // Vertex structure typedef struct { #ifdef USE_FLOAT float x, y, z; #else long x, y, z; #endif }tVertex; // Transformed vertices tVertex *gRVtx; #ifdef USE_FLOAT // Original vertices static tVertex *gVtx; #else static const tVertex gVtx[NUM_OF_DOTS] = { {-21585, 17597, -17265}, {28493, -7790, 14183}, {13031, 27845, 11338}, {10822, 29162, -10304}, {19517, -25865, -4876}, {1283, 30949, -10687}, {-23097, 12297, 19723}, {-17162, 1188, 27888}, {-29007, -1547, 15163}, {-8182, -31729, -197}, {11599, -28575, -11073}, {25963, 12182, 15850}, {106, 10547, -31023}, {-24312, 3053, -21755}, {9966, -18803, -24916}, {17598, -6037, -26973}, {23321, 17149, -15353}, {-3265, 8867, -31376}, {-23639, 13701, 18087}, {-2433, -22123, -24049}, {21284, -11349, -22179}, {-21407, 24683, -2486}, {-32011, -4336, 5495}, {-20191, 22605, 12450}, {14752, -23540, 17376}, {-8961, -17292, -26351}, {-18078, 13561, -23727}, {10730, -23639, 19994}, {-18718, 17555, 20376}, {13626, -22837, 19144}, {-24695, -19036, -10073}, {11935, 22275, 20859}, {-2182, -28801, -15474}, {21428, -21867, -11678}, {-19601, 21558, -14991}, {24512, 10876, -18830}, {12385, 27881, 11956}, {26982, 15618, -10088}, {-16954, 19591, 20061}, {-6027, 22699, -22850}, {5453, 28825, -14598}, {-20155, -16252, -20083}, {-15962, 11757, -26089}, {-29175, -11289, -9750}, {-15370, 604, -28933}, {26009, 19868, -1575}, {24722, -17277, -12806}, {-4527, 25836, -19639}, {-22224, 10442, 21697}, {-10388, 24393, -19255}}; #endif unsigned short GlobeDemo::isqrt(unsigned long a) const { unsigned long temp; long e; unsigned long x = 0; if((a & 0xffff0000) != 0) x = 444 + a / 26743; else if((a & 0xff00) != 0) x = 21 + a / 200; else x = 1 + a / 12; do{ temp = a / x; e = (x - temp) / 2; x = (x + temp) / 2; } while(e != 0); return (unsigned short)x; } short GlobeDemo::_sin(short y) const { static short s1 = 0x6487; static short s3 = 0x2951; static short s5 = 0x4f6; long z, prod, sum; z = ((long)y * y) >> 12; prod = (z * s5) >> 16; sum = s3 - prod; prod = (z * sum) >> 16; sum = s1 - prod; // for better accuracy, round here return (short)((y * sum) >> 13); } short GlobeDemo::_cos(short y) const { static short c0 = 0x7fff; static short c2 = 0x4eea; static short c4 = 0x0fc4; long z, prod, sum; z = ((long)y * y) >> 12; prod = (z * c4) >> 16; sum = c2 - prod; // for better accuracy, round here prod = (z * sum) >> 15; return (short)(c0 - prod); } short GlobeDemo::isine(short x) const { unsigned short n = (((unsigned short)x + 0x2000) >> 14) & 0x3; x -= n * 0x4000; switch(n){ case 0: return _sin(x); case 1: return _cos(x); case 2: return - _sin(x); case 3: return - _cos(x); } return 0; } short GlobeDemo::icosine(short x) const { return isine(x + 0x4000); } void GlobeDemo::initialize() { // gVtx = (tVertex*)malloc(sizeof(tVertex) * NUM_OF_DOTS); gRVtx = (tVertex*)malloc(sizeof(tVertex) * NUM_OF_DOTS); #ifdef USE_FLOAT int i; for (i = 0; i < NUM_OF_DOTS; i++) { gVtx[i].x = (rand() % 32768) - 16384.0f; gVtx[i].y = (rand() % 32768) - 16384.0f; gVtx[i].z = (rand() % 32768) - 16384.0f; float len = (float)sqrt(gVtx[i].x * gVtx[i].x + gVtx[i].y * gVtx[i].y + gVtx[i].z * gVtx[i].z); if (len != 0) { gVtx[i].x /= len; gVtx[i].y /= len; gVtx[i].z /= len; } } #endif } #ifdef USE_FLOAT void GlobeDemo::rotate_z(float angle) { float ca = (float)cos(angle); float sa = (float)sin(angle); int i; for (i = 0; i < NUM_OF_DOTS; i++) { float x = gRVtx[i].x * ca - gRVtx[i].y * sa; float y = gRVtx[i].x * sa + gRVtx[i].y * ca; gRVtx[i].x = x; gRVtx[i].y = y; } } void GlobeDemo::rotate_y(float angle) { float ca = (float)cos(angle); float sa = (float)sin(angle); int i for (i = 0; i < NUM_OF_DOTS; i++) { float z = gRVtx[i].z * ca - gRVtx[i].x * sa; float x = gRVtx[i].z * sa + gRVtx[i].x * ca; gRVtx[i].z = z; gRVtx[i].x = x; } } #else void GlobeDemo::rotate_z(uint32_t angle) { uint32_t i; long x,y,ca,sa; ca = icosine(angle); sa = isine(angle); for (i = 0; i < NUM_OF_DOTS; i++) { x = (gRVtx[i].x * ca - gRVtx[i].y * sa) / 0x7fff; y = (gRVtx[i].x * sa + gRVtx[i].y * ca) / 0x7fff; gRVtx[i].x = x; gRVtx[i].y = y; } } void GlobeDemo::rotate_y(uint32_t angle) { uint32_t i; long x,z,ca,sa; ca = icosine(angle); sa = isine(angle); for (i = 0; i < NUM_OF_DOTS; i++) { z = (gRVtx[i].z * ca - gRVtx[i].x * sa) / 0x7fff; x = (gRVtx[i].z * sa + gRVtx[i].x * ca) / 0x7fff; gRVtx[i].z = z; gRVtx[i].x = x; } } #endif #if 0 void GlobeDemo::rotate_x(float angle) { float ca = (float)cos(angle); float sa = (float)sin(angle); int i; for (i = 0; i < NUM_OF_DOTS; i++) { float y = gRVtx[i].y * ca - gRVtx[i].z * sa; float z = gRVtx[i].y * sa + gRVtx[i].z * ca; gRVtx[i].y = y; gRVtx[i].z = z; } } #endif void GlobeDemo::render(uint32_t idx) { uint32_t i; #ifdef USE_FLOAT float rotz; float roty; #else uint32_t rotz; uint32_t roty; #endif static uint8_t cnt=0; if (cnt == 0) { cnt = 1; pFrmBuf = pFrmBuf1; } else if (cnt == 1) { cnt = 2; pFrmBuf = pFrmBuf2; } else { cnt = 0; pFrmBuf = pFrmBuf3; } graphics.setFrameBuffer(pFrmBuf); // rendering here memset((void*)(pFrmBuf), BACKGROUND_COLOR, this->windowX * this->windowY * 2); // lcd_fillcircle(myLcdHnd, WIDTH / 2, HEIGHT / 2, HEIGHT / 4, LARGE_CIRCLE_COLOR); graphics.put_circle(this->windowX / 2, this->windowY / 2, LARGE_CIRCLE_COLOR, this->windowY / 4, 1); memcpy(gRVtx, gVtx, sizeof(tVertex) * NUM_OF_DOTS); #ifdef USE_FLOAT rotz = idx /*tick*/ * 0.0005f; roty = idx /*tick*/ * 0.0020f; #else rotz = idx /*tick*/ * 50*5; roty = idx /*tick*/ * 200*5; #endif rotate_y(roty); rotate_z(rotz); for (i = 0; i < NUM_OF_DOTS; i++) { uint16_t c = SMALL_CIRCLE_FRONT_COLOR; if (gRVtx[i].z < 0) c = SMALL_CIRCLE_BACK_COLOR; #if 0 lcd_point(myLcdHnd, (int)((gRVtx[i].x * (HEIGHT / 4)) / 0x7fff + WIDTH / 2), (int)((gRVtx[i].y * (HEIGHT / 4)) / 0x7fff + HEIGHT / 2), c); #else // lcd_fillcircle(myLcdHnd, // (int)((gRVtx[i].x * (HEIGHT / 4)) / 0x7fff + WIDTH / 2), // (int)((gRVtx[i].y * (HEIGHT / 4)) / 0x7fff + HEIGHT / 2), // 2, // c); graphics.put_circle((int)((gRVtx[i].x * (this->windowY / 4)) / 0x7fff + this->windowX / 2), (int)((gRVtx[i].y * (this->windowY / 4)) / 0x7fff + this->windowY / 2), c, 2, 1); #endif } #ifdef USE_FLOAT lcd_fillcircle(myLcdHnd, (int)((WIDTH / 3) * cos(rotz) + WIDTH / 2), (int)((WIDTH / 3) * sin(rotz) + HEIGHT / 2), 6, SMALL_CIRCLE_FRONT_COLOR); #else // lcd_fillcircle(myLcdHnd, // (int)(((HEIGHT / 3) * icosine(rotz))/0x7fff + WIDTH / 2), // (int)(((HEIGHT / 3) * isine(rotz)) /0x7fff + HEIGHT / 2), // 7, // SMALL_CIRCLE_FRONT_COLOR); graphics.put_circle((int)(((this->windowY / 3) * icosine(rotz))/0x7fff + this->windowX / 2), (int)(((this->windowY / 3) * isine(rotz)) /0x7fff + this->windowY / 2), SMALL_CIRCLE_FRONT_COLOR, 7, 1); #endif } /****************************************************************************** * Public functions *****************************************************************************/ GlobeDemo::GlobeDemo(uint8_t *pFrameBuf, uint16_t dispWidth, uint16_t dispHeight) : graphics((uint16_t *)pFrameBuf, dispWidth, dispHeight) { this->windowX = dispWidth; this->windowY = dispHeight; this->pFrmBuf = (uint16_t *)pFrameBuf; this->pFrmBuf1 = (uint16_t *)pFrameBuf; this->pFrmBuf2 = (uint16_t *)((uint32_t)pFrameBuf + dispWidth*dispHeight*2); this->pFrmBuf3 = (uint16_t *)((uint32_t)pFrameBuf + dispWidth*dispHeight*4); initialize(); } void GlobeDemo::run(uint32_t loops, uint32_t delayMs) { printf("GlobeDemo, %d loops, %dms delay\n", loops, delayMs); for(int32_t n=0;n<loops;n++) { //render globe render(n); //update framebuffer lcdBoard.setFrameBuffer((uint32_t)this->pFrmBuf); if (abortTest) { break; } wait_ms(delayMs); } free(gRVtx); }