Boilerplate library to get started with LvGL on STM DISCO F746NG board. Adapted from https://os.mbed.com/users/JohnnyK/code/DISCO-F746NG_MbedOs_LvGL_example/
Dependencies: BSP_DISCO_F746NG
Diff: lv_port_indev.c
- Revision:
- 0:cffa136e7f8f
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/lv_port_indev.c Tue Sep 08 05:23:58 2020 +0000 @@ -0,0 +1,481 @@ +/** + * @file lv_port_indev_templ.c + * + */ + + /*Copy this file as "lv_port_indev.c" and set this value to "1" to enable content*/ +#if 1 + +/********************* + * INCLUDES + *********************/ +#include "lv_port_indev.h" +#include "../lv_core/lv_indev.h" +#include "stm32746g_discovery.h" +#include "stm32746g_discovery_lcd.h" +#include "stm32746g_discovery_ts.h" + +/********************* + * DEFINES + *********************/ +#define TOUCHPAD 1 +#define KEYBOARD 0 +#define MOUSE 0 +#define ENCODER 0 +#define BUTTON 0 + + +/********************** + * TYPEDEFS + **********************/ +TS_StateTypeDef TS_State; +/********************** + * STATIC PROTOTYPES + **********************/ +#if TOUCHPAD ==1 +static void touchpad_init(void); +static bool touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data); +static bool touchpad_is_pressed(void); +static void touchpad_get_xy(lv_coord_t * x, lv_coord_t * y); +#endif +#if MOUSE == 1 +static void mouse_init(void); +static bool mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data); +static bool mouse_is_pressed(void); +static void mouse_get_xy(lv_coord_t * x, lv_coord_t * y); +#endif +#if KEYBOARD == 1 +static void keypad_init(void); +static bool keypad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data); +static uint32_t keypad_get_key(void); +#endif +#if ENCODER == 1 +static void encoder_init(void); +static bool encoder_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data); +static void encoder_handler(void); +#endif +#if BUTTON == 1 +static void button_init(void); +static bool button_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data); +static int8_t button_get_pressed_id(void); +static bool button_is_pressed(uint8_t id); +#endif + +/********************** + * STATIC VARIABLES + **********************/ +#if TOUCHPAD == 1 +lv_indev_t * indev_touchpad; +#endif +#if MOUSE == 1 +lv_indev_t * indev_mouse; +#endif +#if KEYBOARD == 1 +lv_indev_t * indev_keypad; +#endif +#if ENCODER == 1 +lv_indev_t * indev_encoder; +#endif +#if BUTTON == 1 +lv_indev_t * indev_button; +#endif + +#if ENCODER == 1 +static int32_t encoder_diff; +static lv_indev_state_t encoder_state; +#endif +/********************** + * MACROS + **********************/ + +/********************** + * GLOBAL FUNCTIONS + **********************/ + +void lv_port_indev_init(void) +{ + /* Here you will find example implementation of input devices supported by LittelvGL: + * - Touchpad + * - Mouse (with cursor support) + * - Keypad (supports GUI usage only with key) + * - Encoder (supports GUI usage only with: left, right, push) + * - Button (external buttons to press points on the screen) + * + * The `..._read()` function are only examples. + * You should shape them according to your hardware + */ + + lv_indev_drv_t indev_drv; +#if TOUCHPAD ==1 + /*------------------ + * Touchpad + * -----------------*/ + + /*Initialize your touchpad if you have*/ + touchpad_init(); + + /*Register a touchpad input device*/ + lv_indev_drv_init(&indev_drv); + indev_drv.type = LV_INDEV_TYPE_POINTER; + indev_drv.read_cb = touchpad_read; + indev_touchpad = lv_indev_drv_register(&indev_drv); + +#endif +#if MOUSE == 1 + + /*------------------ + * Mouse + * -----------------*/ + + /*Initialize your touchpad if you have*/ + mouse_init(); + + /*Register a mouse input device*/ + lv_indev_drv_init(&indev_drv); + indev_drv.type = LV_INDEV_TYPE_POINTER; + indev_drv.read_cb = mouse_read; + indev_mouse = lv_indev_drv_register(&indev_drv); + + /*Set cursor. For simplicity set a HOME symbol now.*/ + lv_obj_t * mouse_cursor = lv_img_create(lv_disp_get_scr_act(NULL), NULL); + lv_img_set_src(mouse_cursor, LV_SYMBOL_HOME); + lv_indev_set_cursor(indev_mouse, mouse_cursor); + +#endif +#if KEYBOARD == 1 + + /*------------------ + * Keypad + * -----------------*/ + + /*Initialize your keypad or keyboard if you have*/ + keypad_init(); + + /*Register a keypad input device*/ + lv_indev_drv_init(&indev_drv); + indev_drv.type = LV_INDEV_TYPE_KEYPAD; + indev_drv.read_cb = keypad_read; + indev_keypad = lv_indev_drv_register(&indev_drv); + + /* Later you should create group(s) with `lv_group_t * group = lv_group_create()`, + * add objects to the group with `lv_group_add_obj(group, obj)` + * and assign this input device to group to navigate in it: + * `lv_indev_set_group(indev_keypad, group);` */ + +#endif +#if ENCODER == 1 + + /*------------------ + * Encoder + * -----------------*/ + + /*Initialize your encoder if you have*/ + encoder_init(); + + /*Register a encoder input device*/ + lv_indev_drv_init(&indev_drv); + indev_drv.type = LV_INDEV_TYPE_KEYPAD; + indev_drv.read_cb = encoder_read; + indev_encoder = lv_indev_drv_register(&indev_drv); + + /* Later you should create group(s) with `lv_group_t * group = lv_group_create()`, + * add objects to the group with `lv_group_add_obj(group, obj)` + * and assign this input device to group to navigate in it: + * `lv_indev_set_group(indev_keypad, group);` */ + +#endif +#if BUTTON == 1 + + /*------------------ + * Button + * -----------------*/ + + /*Initialize your button if you have*/ + button_init(); + + /*Register a button input device*/ + lv_indev_drv_init(&indev_drv); + indev_drv.type = LV_INDEV_TYPE_BUTTON; + indev_drv.read_cb = button_read; + indev_button = lv_indev_drv_register(&indev_drv); + + /*Assign buttons to points on the screen*/ + static const lv_point_t btn_points[2] = { + {10, 10}, /*Button 0 -> x:10; y:10*/ + {40, 100}, /*Button 1 -> x:40; y:100*/ + }; + lv_indev_set_button_points(indev_button, btn_points); + +#endif +} + +/********************** + * STATIC FUNCTIONS + **********************/ + + +#if TOUCHPAD ==1 +/*------------------ + * Touchpad + * -----------------*/ + +/*Initialize your touchpad*/ +static void touchpad_init(void) +{ + /*Your code comes here*/ + BSP_TS_Init(BSP_LCD_GetXSize(),BSP_LCD_GetYSize()); +} + +/* Will be called by the library to read the touchpad */ +static bool touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data) +{ + static lv_coord_t last_x = 0; + static lv_coord_t last_y = 0; + + /*Save the pressed coordinates and the state*/ + BSP_TS_GetState(&TS_State); + if(touchpad_is_pressed()) { + touchpad_get_xy(&last_x, &last_y); + data->state = LV_INDEV_STATE_PR; + } else { + data->state = LV_INDEV_STATE_REL; + } + + /*Set the last pressed coordinates*/ + data->point.x = last_x; + data->point.y = last_y; + + /*Return `false` because we are not buffering and no more data to read*/ + return false; +} + +/*Return true is the touchpad is pressed*/ +static bool touchpad_is_pressed(void) +{ + /*Your code comes here*/ + return TS_State.touchDetected; +} + +/*Get the x and y coordinates if the touchpad is pressed*/ +static void touchpad_get_xy(lv_coord_t * x, lv_coord_t * y) +{ + /*Your code comes here*/ + (*x) = TS_State.touchX[0]; + (*y) = TS_State.touchY[0]; +} + +#endif +#if MOUSE == 1 + +/*------------------ + * Mouse + * -----------------*/ + +/* Initialize your mouse */ +static void mouse_init(void) +{ + /*Your code comes here*/ +} + +/* Will be called by the library to read the mouse */ +static bool mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data) +{ + /*Get the current x and y coordinates*/ + mouse_get_xy(&data->point.x, &data->point.y); + + /*Get whether the mouse button is pressed or released*/ + if(mouse_is_pressed()) { + data->state = LV_INDEV_STATE_PR; + } else { + data->state = LV_INDEV_STATE_REL; + } + + /*Return `false` because we are not buffering and no more data to read*/ + return false; +} + +/*Return true is the mouse button is pressed*/ +static bool mouse_is_pressed(void) +{ + /*Your code comes here*/ + + return false; +} + +/*Get the x and y coordinates if the mouse is pressed*/ +static void mouse_get_xy(lv_coord_t * x, lv_coord_t * y) +{ + /*Your code comes here*/ + + (*x) = 0; + (*y) = 0; +} + +#endif +#if KEYBOARD == 1 + +/*------------------ + * Keypad + * -----------------*/ + +/* Initialize your keypad */ +static void keypad_init(void) +{ + /*Your code comes here*/ +} + +/* Will be called by the library to read the mouse */ +static bool keypad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data) +{ + static uint32_t last_key = 0; + + /*Get the current x and y coordinates*/ + mouse_get_xy(&data->point.x, &data->point.y); + + /*Get whether the a key is pressed and save the pressed key*/ + uint32_t act_key = keypad_get_key(); + if(act_key != 0) { + data->state = LV_INDEV_STATE_PR; + + /*Translate the keys to LittlevGL control characters according to your key definitions*/ + switch(act_key) { + case 1: + act_key = LV_KEY_NEXT; + break; + case 2: + act_key = LV_KEY_PREV; + break; + case 3: + act_key = LV_KEY_LEFT; + break; + case 4: + act_key = LV_KEY_RIGHT; + break; + case 5: + act_key = LV_KEY_ENTER; + break; + } + + last_key = act_key; + } else { + data->state = LV_INDEV_STATE_REL; + } + + data->key = last_key; + + /*Return `false` because we are not buffering and no more data to read*/ + return false; +} + +/*Get the currently being pressed key. 0 if no key is pressed*/ +static uint32_t keypad_get_key(void) +{ + /*Your code comes here*/ + + return 0; +} + +#endif +#if ENCODER == 1 + +/*------------------ + * Encoder + * -----------------*/ + +/* Initialize your keypad */ +static void encoder_init(void) +{ + /*Your code comes here*/ +} + +/* Will be called by the library to read the encoder */ +static bool encoder_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data) +{ + + data->enc_diff = encoder_diff; + data->state = encoder_state; + + /*Return `false` because we are not buffering and no more data to read*/ + return false; +} + +/*Call this function in an interrupt to process encoder events (turn, press)*/ +static void encoder_handler(void) +{ + /*Your code comes here*/ + + encoder_diff += 0; + encoder_state = LV_INDEV_STATE_REL; +} + +#endif +#if BUTTON == 1 + +/*------------------ + * Button + * -----------------*/ + +/* Initialize your buttons */ +static void button_init(void) +{ + /*Your code comes here*/ +} + +/* Will be called by the library to read the button */ +static bool button_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data) +{ + + static uint8_t last_btn = 0; + + /*Get the pressed button's ID*/ + int8_t btn_act = button_get_pressed_id(); + + if(btn_act >= 0) { + data->state = LV_INDEV_STATE_PR; + last_btn = btn_act; + } else { + data->state = LV_INDEV_STATE_REL; + } + + /*Save the last pressed button's ID*/ + data->btn_id = last_btn; + + /*Return `false` because we are not buffering and no more data to read*/ + return false; +} + +/*Get ID (0, 1, 2 ..) of the pressed button*/ +static int8_t button_get_pressed_id(void) +{ + uint8_t i; + + /*Check to buttons see which is being pressed (assume there are 2 buttons)*/ + for(i = 0; i < 2; i++) { + /*Return the pressed button's ID*/ + if(button_is_pressed(i)) { + return i; + } + } + + /*No button pressed*/ + return -1; +} + +/*Test if `id` button is pressed or not*/ +static bool button_is_pressed(uint8_t id) +{ + + /*Your code comes here*/ + + return false; +} +#endif + + +#else /* Enable this file at the top */ + +/* This dummy typedef exists purely to silence -Wpedantic. */ +typedef int keep_pedantic_happy; +#endif + +