Simple fish eat program

Dependencies:   mbed mbed-rtos N5110 ShiftReg Tone

Revision:
8:fe51fbf81dee
Parent:
6:7aafcaf7cbe2
Child:
10:e221bd1ce3ec
diff -r 6f951d175df6 -r fe51fbf81dee classes/FishEngine.cpp
--- a/classes/FishEngine.cpp	Thu Mar 25 13:00:19 2021 +0000
+++ b/classes/FishEngine.cpp	Mon Mar 29 20:32:45 2021 +0000
@@ -29,6 +29,35 @@
     lcd.refresh();
 }
 
+void FishEngine::Instructions(N5110 &lcd){
+    do{
+        lcd.clear();
+        lcd.printString(" -- Welcome --",0,0);
+        lcd.printString("Use the",0,2);
+        lcd.printString("joystick to ",0,3);
+        lcd.printString("move the fish",0,4);
+        lcd.refresh();
+        
+        wait_ms(2000);
+        
+        lcd.clear();
+        lcd.printString("remeber to",0,1);
+        lcd.printString("only eat fish",0,2);
+        lcd.printString("smaller than",0,3);
+        lcd.printString("you!!",0,4);
+        lcd.refresh();
+        
+        wait_ms(2000);
+        
+        lcd.clear();
+        lcd.printString("Hold B to Exit",0,2);
+        lcd.refresh();
+        
+        wait_ms(2000);
+        
+    }while(settings.buttonB_state(ButtonB) == false);
+}
+
 // creates the games main menu screen with scrolling ability through the use of a 
 // state machine.
 void FishEngine::mainMenu(N5110 &lcd, Tone &dac, Joystick &joystick){
@@ -86,7 +115,6 @@
             //case for new game
             case 0:
                 if(settings.buttonA_state(ButtonA)){
-                    gamePlay(lcd,dac);
                 }
                 switch(direction) {
                     case UP:
@@ -104,7 +132,6 @@
             //case for HighScore
             case 1:
                 if(settings.buttonA_state(ButtonA)){
-                    highScore(lcd);
                 }
                 switch(direction) {
                     case UP:
@@ -122,6 +149,7 @@
             //case for how to play    
             case 2:
                 if(settings.buttonA_state(ButtonA)){
+                    graphics.screenFlash(lcd);
                     Instructions(lcd);
                 }
                 switch(direction) {
@@ -166,43 +194,4 @@
         lcd.refresh();
         wait_ms(500);
     }
-}
-
-// function for game play
-void FishEngine::gamePlay(N5110 &lcd, Tone &dac){
-    graphics.screenFlash(lcd);
-    
-    do{
-        lcd.clear();
-        lcd.drawRect(0,0,84,48,FILL_TRANSPARENT); //draws screen border
-        lcd.printString(" Play game", 10, 2);
-        lcd.refresh();
-        wait_ms(1000/10);
-    }while(settings.buttonB_state(ButtonA) == false);
-}
-
-//function for viewing high score
-void FishEngine::highScore(N5110 &lcd){
-    graphics.screenFlash(lcd);
-    
-    do{
-        lcd.clear();
-        lcd.drawRect(0,0,84,48,FILL_TRANSPARENT); //draws screen border
-        lcd.printString(" High score", 10, 2);
-        lcd.refresh();
-        wait_ms(1000/10);
-    }while(settings.buttonB_state(ButtonB) == false);
-}
-
-//function for providing instruction on how to play
-void FishEngine::Instructions(N5110 &lcd){
-    graphics.screenFlash(lcd);
-    
-    do{
-        lcd.clear();
-        lcd.drawRect(0,0,84,48,FILL_TRANSPARENT); //draws screen border
-        lcd.printString(" How to play", 10, 2);
-        lcd.refresh();
-        wait_ms(1000/10);
-    }while(settings.buttonB_state(ButtonA) == false);
-}
+}
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