Simple fish eat program

Dependencies:   mbed mbed-rtos N5110 ShiftReg Tone

Revision:
8:fe51fbf81dee
Parent:
6:7aafcaf7cbe2
Child:
11:7c1e2a9303d3
--- a/classes/Settings.cpp	Thu Mar 25 13:00:19 2021 +0000
+++ b/classes/Settings.cpp	Mon Mar 29 20:32:45 2021 +0000
@@ -16,8 +16,6 @@
 
 //objects
 ShiftReg shift;
-Thread thread;
-
 
 //initialise all of the board
 void Settings::systemINIT(N5110 &lcd, Tone &dac, Joystick &joystick){
@@ -44,31 +42,14 @@
 }
 
 //functions for changing settings
-int Settings::settingsMenu(N5110 &lcd, Tone &dac, Joystick &joystick){
+void Settings::settingsMenu(N5110 &lcd, Tone &dac, Joystick &joystick){
     int rect_width = 32;
-    const int rightArrow[6][3] =   {
-            { 1,0,0, },
-            { 1,1,0, },
-            { 1,1,1, },
-            { 1,1,1, },
-            { 1,1,0, },
-            { 1,0,0, },
-    };
-    
-    // outputs for the state machine are used to draw Fish_1 beside the corrosponding 
-    // menu choice 
-    int g_setting_menu_output[2] = {7, 37};
-    int state = 0; //set inital state to 0
-    int direction = CENTRE; //set inital direction to remain on that state until an input is received
-    int x_pos;
 
     do{
         lcd.clear();        
         lcd.drawRect(0,0,84,48,FILL_TRANSPARENT); //draws screen border
-        lcd.printString("Contrast", 15, 1);
-        lcd.printString("Music", 15, 3);
-        lcd.printString("On", 15, 4);
-        lcd.printString("Off", 45, 4);
+        lcd.printString("Use L & R to", 6, 1);
+        lcd.printString("set contrast", 6, 2);
         
         if(joystick.get_direction() == E && rect_width < 64){
             rect_width = rect_width + 16;
@@ -77,8 +58,8 @@
         }
         
         //contrast bar is 20 pixels high and 64 pixels long
-        lcd.drawRect(10,16,64,5,FILL_TRANSPARENT); //draws outer rectangle
-        lcd.drawRect(10,16,rect_width,5,FILL_BLACK); //draws inner rectangle
+        lcd.drawRect(10,30,64,5,FILL_TRANSPARENT); //draws outer rectangle
+        lcd.drawRect(10,30,rect_width,5,FILL_BLACK); //draws inner rectangle
                     
         if(rect_width == 0){
             lcd.setBrightness(0.3);
@@ -96,76 +77,8 @@
             lcd.setBrightness(0.7);
         } 
         
-        /*implementation of state machine allows the determination of the position of the arrow marker
-        based on the users joystick input:
-        
-                     inputs
-        state     0     1   2  where 0 is UP and 1 is DOWN 2 is CENTRE
-        
-        0         1     1   0
-        1         0     0   1 */
-        
-        if(joystick.get_direction() == N){ //if the joystick is moved upward, then direction is UP
-            direction = UP;
-        }else if (joystick.get_direction() == S){//if the joystick is moved downward, then direction is DOWN
-            direction = DOWN;
-        }else{
-            direction = CENTRE; //if the joystick is left in the centre position then direction is CENTRE
-        };
-        
-        x_pos = g_setting_menu_output[state];//x_position is the array output at position 'state'
-        
-        
-        //implement state machine
-        switch(state) {
-            //case for music on
-            case 0:
-                if(buttonA_state(ButtonA) == 1){
-                    RGB_led.write(0b101);
-                }
-                switch(direction) {
-                    case UP:
-                        state = 1;
-                        break;
-                    case DOWN:
-                        state = 1;
-                        break;
-                    case CENTRE: 
-                        state = 0;
-                        break;
-                }
-                break;
-                
-            //case for music off
-            case 1:
-                if(buttonA_state(ButtonA) == 1){
-                    RGB_led.write(0b110);
-                }
-                switch(direction) {
-                    case UP:
-                        state = 0;
-                        break;
-                    case DOWN:
-                        state = 0;
-                        break;
-                    case CENTRE: 
-                        state = 1;
-                        break;
-                }
-                break;
-                
-            default:
-                state = 0;
-                break;
-        }
-        
-         //pos / sprite x y / x  y
-        lcd.drawSprite(x_pos,32,6,3,(int*)rightArrow);
         lcd.refresh();
 
         wait_ms(1000/10);
     }while(buttonB_state(ButtonB) == false);
-    
-    RGB_led.write(0b111);
-    return 0;
 }
\ No newline at end of file